godot/modules/gdnavigation
Rémi Verschelde 3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
..
config.py
gd_navigation_server.cpp Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
gd_navigation_server.h Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
nav_map.cpp Fixed remove region method. 2020-02-24 18:09:14 +01:00
nav_map.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
nav_region.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
nav_region.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
nav_rid.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
nav_utils.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation_mesh_generator.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
register_types.cpp
register_types.h
rvo_agent.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rvo_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
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