Go to file
Rémi Verschelde 1e55899dfe Merge pull request #10570 from groud/fix_ssao_issue
Fix SSAO issue with intel hd**** hardwares
2017-08-23 08:10:06 +02:00
core Moved member variables to initializer list 2017-08-22 11:47:50 -04:00
doc Add stretching to TextureProgress 2017-08-22 13:46:59 +07:00
drivers fix ssao issue with intel hd**** hardwares 2017-08-23 00:10:37 +02:00
editor Merge pull request #10558 from RandomShaper/undo-after-auto-indent 2017-08-23 08:08:23 +02:00
main Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
misc Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
modules Merge pull request #10563 from Hinsbart/vs_cancel_select 2017-08-23 08:09:27 +02:00
platform Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
scene Merge pull request #10561 from Paulb23/smooth_scroll_input_override 2017-08-23 08:09:13 +02:00
servers Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments 2017-08-22 00:58:12 +02:00
thirdparty minizip: Fix compatibility with Gentoo's unique zlib API 2017-08-22 20:11:56 +02:00
.clang-format
.editorconfig
.gitattributes
.gitignore Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt
LOGO_LICENSE.md
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Fix scons failing when not building sources 2017-08-03 11:53:16 -03:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge