godot/editor/translations/nb.po
Rémi Verschelde e271dba9cb
i18n: Sync translations with Weblate
(cherry picked from commit 305c364c13)
2021-04-21 09:52:26 +02:00

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# Norwegian Bokmål translation of the Godot Engine editor
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021.
# Anonymous <GentleSaucepan@protonmail.com>, 2017, 2021.
# Elias <eliasnykrem@gmail.com>, 2018.
# flesk <eivindkn@gmail.com>, 2017, 2019.
# Frank T. Rambol <frank@d-fect.com>, 2018, 2021.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016, 2019.
# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019, 2021.
# Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017.
# passeride <lukas@passeride.com>, 2017.
# Byzantin <kasper-hoel@hotmail.com>, 2018.
# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019.
# Revolution <revosw@gmail.com>, 2019.
# Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020.
# Patrick Sletvold <patricksletvold@hotmail.com>, 2021.
# Kristoffer <kskau93@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-03-31 03:53+0000\n"
"Last-Translator: Kristoffer <kskau93@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Ugyldig argumenttype til convert(), bruk TYPE_*-konstantene."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Forventet en streng med lenge 1 (et tegn)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok byte til dekodingsbyte, eller ugyldig format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Ugyldig inndata %i (ikke bestått) i utrykket"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self kan ikke brukes siden instansen er lik null (ikke bestått)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Ugyldige argumenter til operator %s, %s og %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Ugyldig indeks av type %s for basistype %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Ugyldig navngitt indeks \"%s\" for grunntypen %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Ugyldige argumenter for å lage \"%s\""
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Når \"%s\" ble anropt:"
#: core/ustring.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Frigjør"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Balansert"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Speil"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Tid:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Verdi:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Sett inn nøkkel her"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Dupliser valgte nøkler/taster"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Slett valgte nøkler/taster"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Legg til Bezier-punkt"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Flytt Bezier-punkt"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliser Nøkler"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Fjern Nøkler"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Endre Nøkkelbildetid"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Forandre Overgang"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Forandre Omforming"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Endre Nøkkelbildeverdi"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Forandre Kall"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Endre flere Nøkkelbildetider"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Anim Forandre flere Overganger"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Anim Forandre flere Omforminger"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Anim Endre flere Nøkkelbildeverdier"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Call"
msgstr "Anim Forandre Kall"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Endre Animasjonslengde"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Endre Animasjonssløyfe"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Egenskapsspor"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D transformasjonsspor"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Kall metode-spor"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Bézier-kurvespor"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Lydavspillingsspor"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Animasjonavspillingspor"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Animasjon lengde (i rammer)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Animasjonslengde (sekunder)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Legg til Spor"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animasjonsløkke"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funksjoner:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Lydklipp:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Clips:"
msgstr "Anim-klipp:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Endre sporsti"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Slå spor på/av."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Interpolasjonsmodus"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Fjern dette sporet."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Veksl Aktivering Av Spor"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskret"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Avtrekker"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Fang"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Nærmeste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineær"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubisk"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Klem Sløyfeinterp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Pakk Inn Sløyfeinterp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Sett inn nøkkel"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Dupliser Nøkler"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Fjern Nøkler"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Endre oppdateringsmetode for animasjon"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Endre interpolasjonsmodus for animasjon"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Endre løkkemodus for animasjon"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Fjern Anim-Spor"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Lag NYTT spor for %s og sett inn nøkkel?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Lag %d NYE spor og sett inn nøkler?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Lag"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Anim Sett inn"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimasjonAvspiller kan ikke animere seg selv, kun andre avspillere."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Lag og Sett Inn"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Sett Inn Spor & Nøkkel"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Sett Inn Nøkkel"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Endre Animasjonstrinn"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Omorganiser Spor"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformeringsspor virker kun på Spatial-baserte noder."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Lydspor kan kun peke på noder av type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ikke mulig å legge til et nytt spor uten en rot"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Ugyldig spor for Bézier (ingen passende underegenskaper)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Legg til Bézier-spor"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Spor er ikke av typen Spatial, kan ikke sette inn nøkkel"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Legg til transformasjons-spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Legg til spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Legg til metode-spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode ikke funnet i objekt: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Flytt Nøkler"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "Utklippstavlen er tom"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Sett in spor"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Dette valget virker ikke på Bézier-redigering, da det kun er ett enkelt spor."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Denne animasjonen hører til en importert scene, så endringer på importerte "
"spor vil ikke bli lagret.\n"
"\n"
"For å legge til egendefinerte spor, gå til scenens importinstillinger og "
"sett\n"
"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne spor"
"\", og importer på nytt.\n"
"Alternativt, bruk et importoppsett som importerer animasjonen som separate "
"filer."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Advarsel: Redigerer importert animasjon"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Vis kun spor fra noder valgt i treet."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Grupper spor etter node eller vis dem i en enkel liste."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
msgstr "Steg:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation step value."
msgstr "Animasjonstre er gyldig."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Sekunder"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Rediger"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Animasjon egenskaper."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Copy Tracks"
msgstr "Kopier Parametre"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaler Utvalg"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Skaler Fra Peker"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Dupliser utvalg"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Dupliser transponert"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Slett valgte"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Gå til neste steg"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Gå til forrige steg"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimaliser Animasjon"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Rydd-Opp-Animasjon"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Velg noden som skal animeres:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Bruk Bezier-kurver"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimaliserer"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. Linær Feilmelding:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Vinklet Feilmelding:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max Optimaliserbar Vinkel:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimaliser"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Fjern ugyldige nøkler"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Fjern uløste og tomme spor"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Rengjør alle animasjoner"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Rengjør Animasjon(er) (IKKE REVERSERBART!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Rengjøring"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Skaler Størrelsesforhold:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Velg spor å kopiere"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopier"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select All/None"
msgstr "Kutt Noder"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Legg til lyd-spor klipp"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Endre Forskyvning Av Lydklippets Start"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Endre Forskyvning Av Lydklippets Slutt"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Endre størrelsen på Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Endre Array verditype"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Endre Array-verdi"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Gå til Linje"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d erstattet."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d samsvarer."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d sammsvarer."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Match Tilfelle"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Hele Ord"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Erstatt"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Erstatt Alle"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Kun Valgte"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Veksle skriptpanel"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Zoom Inn"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Zoom Ut"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nullstill Zoom"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Advarsler"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Linje- og kolonnenummer."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Metode i målnoden må spesifiseres."
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method name must be a valid identifier."
msgstr "Navn er ikke en gyldig identifikator:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Mål-metode ikke funnet! Spesifiser en gyldig metode eller fest et skript til "
"mål-Noden."
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "Koble Til Node:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "Kan ikke koble til tjener:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Fra signal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Scenen inneholder ikke noen skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Legg Til"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Fjern"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Legg til ekstra Call Argument:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Ekstra Call Argumenter:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Mottakermetode:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Avansert"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Utsatt"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Engangs"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Cannot connect signal"
msgstr "Kobler Til Signal:"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Lukk"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Koble Til"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Signal:"
msgstr "Signaler:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Koble '%s' til '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Koble '%s' fra '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect all from signal: '%s'"
msgstr "Koble '%s' fra '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Koble Til..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Koble Fra"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect a Signal to a Method"
msgstr "Kobler Til Signal:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit Connection:"
msgstr "Tilkoblingsfeil"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaler"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrer Filer..."
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
"Er du sikker på at du ønsker å fjerne alle koblinger fra dette signalet?"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect All"
msgstr "Koble Fra"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit..."
msgstr "Rediger"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go To Method"
msgstr "Metoder"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Endre %s type"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Forandre"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Lag ny %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritter:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Nylige:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Søk:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treff:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrivelse:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Søk Erstatning For:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Avhengigheter For:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scene '%s' redigeres.\n"
"Forandringer vil ikke tre i kraft, med mindre du laster inn på nytt."
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Ressurs '%s' er i bruk.\n"
"Endringer vil tre i kraft når den lastes inn på nytt."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Avhengigheter"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressurs"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Bane"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Avhengigheter:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Reparer Ødelagt"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Redigeringsverktøy for avhengigheter"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Søk Erstatningsressurs:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Åpne"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Eiere Av:"
#: editor/dependency_editor.cpp
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Fjerne valgte filer fra prosjektet? (kan ikke angres)\n"
"Du kan finne de fjernede filene i systemets papirkurv, og gjenopprette dem "
"derfra."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Filene som fjernes kreves for at andre ressurser skal virke.\n"
"Fjerne dem likevel? (kan ikke angres)\n"
"Du kan finne de fjernede filene i systemets papirkurv, og gjenopprette dem "
"derfra."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Kan ikke fjerne:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Feil ved innlasting:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "Scenen kunne ikke lastes på grunn av manglende avhengigheter:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Åpne Likevel"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Hvilken handling skal utføres?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Fiks Avhengigheter"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Feil ved lasting!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Slett %d elementer for godt? (kan ikke angres)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Show Dependencies"
msgstr "Avhengigheter"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Foreldreløs ressursutforsker"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slett"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Eier"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressurser uten eksplisitt eierskap:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Endre listenøkkel"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Endre listeverdi"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Takk fra Godot-samfunnet!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sine bidragsytere"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Prosjektgrunnleggere"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Utviklingsleder"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Prosjektstyring "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Utviklere"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Forfattere"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platinasponsorer"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Gullsponsorer"
#: editor/editor_about.cpp
#, fuzzy
msgid "Silver Sponsors"
msgstr "Sølvdonorer"
#: editor/editor_about.cpp
#, fuzzy
msgid "Bronze Sponsors"
msgstr "Bronsedonorer"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Minisponsorer"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Gulldonorer"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Sølvdonorer"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronsedonorer"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donorer"
#: editor/editor_about.cpp
msgid "License"
msgstr "Lisens"
#: editor/editor_about.cpp
#, fuzzy
msgid "Third-party Licenses"
msgstr "Tredjepartslisens"
#: editor/editor_about.cpp
#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine avhenger av en rekke tredjeparts frie og åpne kildekode-"
"biblioteker, alle kompatible med begrepene i MIT-lisensen. Følgende er en "
"utfyllende liste over alle slike tredjepartskomponenter med sine respektive "
"opphavsrettserklæringer og lisensbegreper."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Alle Komponenter"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenter"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Lisenser"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file, not in ZIP format."
msgstr "Feil ved åpning av pakkefil, ikke i zip format."
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "%s (Already Exists)"
msgstr "Eksisterer allerede"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Dekomprimerer Ressurser"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "De følgende filene feilet ekstrahering fra pakke:"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "And %s more files."
msgstr "%d flere filer"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Package installed successfully!"
msgstr "Vellykket Installering av Pakke!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Vellykket!"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Package Contents:"
msgstr "Innhold:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Installer"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Pakkeinstallasjon"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Høyttalere"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Legg Til Effekt"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Gi nytt navn til Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Endre Lydbuss Volum"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Veksle Audio Bus Solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Veksle Audio Bus Mute"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Veksle Audio Bus Bypass Effekter"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Velg Audio Bus Send"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Legg til Audio Bus Effekt"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Flytt Bus Effekt"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Slett Bus Effekt"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Drag & drop to rearrange."
msgstr "Audio Bus, Dra og Slipp for å omorganisere."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Demp"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Omgå"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Bus valg"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplisér"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Nullstill Volum"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Fjern Effekt"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Lyd"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Legg til Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master bus kan ikke slettes!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Slett Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplisér Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Nullstill Bus Volum"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Flytt Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Lagre Audio Bus Oppsett som..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Plassering for nytt oppsett..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Åpne Audio Bus oppsett"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Det finnes ingen «%s»-fil"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Ugyldig fil, ikke et audio bus oppsett."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Feil ved lagring av filen: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Legg til Bus"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add a new Audio Bus to this layout."
msgstr "Lagre Audio Bus Oppsett som..."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Last"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Last et eksisterende Bus oppsett."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Lagre som"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Lagre dette Bus oppsettet til en fil."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Last Standard"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Last standard Bus oppsettet."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Opprett et nytt Bus oppsett."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ugyldig navn."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gyldige karakterer:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing engine class name."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende engine class navn."
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing built-in type name."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende innebygd type navn."
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing global constant name."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende global constant navn."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' eksisterer allerede!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Gi nytt navn til Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Veksle AutoLoad Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Flytt Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktiver"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Omorganiser Autoloads"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Legg til AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Bane:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nodenavn:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Navn"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Lim inn Parametre"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Oppdaterer Scene"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Lagrer lokale endringer..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Oppdaterer scene..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[blank]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[ulagret]"
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first."
msgstr "Venligst velg en basemappe først"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Velg en Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Lag Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Navn:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Kunne ikke opprette mappe."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Velg"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lagrer Fil:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Ingen eksportmal funnet på forventet søkesti:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakking"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer "
"Etc' i Prosjektinnstillinger."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer "
"Etc 2' i Prosjektinnstillinger."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til "
"GLES2.\n"
"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
"'Drivertilbakefall Aktivert'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer "
"Etc' i Prosjektinnstillinger."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer "
"Etc 2' i Prosjektinnstillinger."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til "
"GLES2.\n"
"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
"'Drivertilbakefall Aktivert'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Tilpasset feilsøkingsmal ble ikke funnet."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Fant ikke tilpasset utgivelsesmal."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Malfil ble ikke funnet:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "Redigeringsverktøy"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Skript Redigeringsverktøy"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Ressursbibliotek"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "Flytt Modus"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "FilSystem Panel"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Dock"
msgstr "Importer"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase profile '%s'? (no undo)"
msgstr "Erstatt Alle"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Profil må være et gyldig filnavn, og kan ikke inneholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Profile with this name already exists."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Properties Disabled)"
msgstr "Egenskaper"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "Avslått"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "Beskrivelse:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Aktiver kontekstavhengig redigeringsverktøy"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Properties:"
msgstr "Egenskaper:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Påskrudde funksjoner:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
msgstr "Søk i klasser"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Filformatet til '%s' er ugyldig, importen ble avbrutt."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Feil ved lagring av profilen til stien: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile:"
msgstr "Gjeldende Versjon:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Make Current"
msgstr "Gjeldende:"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ny"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksporter"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles:"
msgstr "Tilgjengelige Noder:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options"
msgstr "Beskrivelse"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "New profile name:"
msgstr "Nytt navn:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase Profile"
msgstr "Høyreklikk: Slett Punkt."
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Godot Feature Profile"
msgstr "Håndter Eksportmaler"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Profile(s)"
msgstr "%d flere filer"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Export Profile"
msgstr "Eksporter Prosjekt"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Manage Editor Feature Profiles"
msgstr "Håndter Eksportmaler"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Velg Gjeldende Mappe"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Filen finnes, overskriv?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "Kutt Noder"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopier Bane"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "Vis I Filutforsker"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "Vis I Filutforsker"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Ny Mappe..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Oppdater"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alle gjenkjente"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle filer (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Åpne en fil"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Åpne fil(er)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Åpne ei mappe"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Åpne ei fil eller mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lagre"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Lagre ei fil"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå Tilbake"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Gå Fremover"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Gå Oppover"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Veksle Visning av Skjulte Filer"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Veksle Favorittmarkering"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Veksle Modus"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Fokuser Bane"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Flytt Favoritt Oppover"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Flytt Favoritt Nedover"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to previous folder."
msgstr "Gå til ovennevnt mappe."
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to next folder."
msgstr "Gå til ovennevnt mappe."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Gå til ovennevnt mappe."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Refresh files."
msgstr "Søk i klasser"
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(Av)favoriser gjeldende mappe."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Toggle the visibility of hidden files."
msgstr "Veksle visning av skjulte filer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a grid of thumbnails."
msgstr "Vis elementer som et rutenett av miniatyrbilder"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a list."
msgstr "Vis elementer som liste"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mapper og Filer:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Forhåndsvisning:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fil:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Gjennomsøk kilder"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Importerer Assets"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Topp"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Klasse:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Arver:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Arvet av:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Beskrivelse"
#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
msgstr "Online dokumentasjon:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Egenskaper"
#: editor/editor_help.cpp
#, fuzzy
msgid "override:"
msgstr "Overskriv"
#: editor/editor_help.cpp
#, fuzzy
msgid "default:"
msgstr "Standard"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metoder"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Egenskaper"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Nummereringer"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanter"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "Egenskapsbeskrivelse:"
#: editor/editor_help.cpp
#, fuzzy
msgid "(value)"
msgstr "Verdi:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne egenskapen. Hjelp til ved "
"å [colour=$color][url=$url]bidra med en[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "Metodebeskrivelse:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
"[colour=$color][url=$url]bidra med en[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Søk Hjelp"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Forskjell på små og store bokstaver"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Show Hierarchy"
msgstr "Vis hjelpere"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "Erstatt Alle"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Classes Only"
msgstr "Klasser"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "Metoder"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "Signaler"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "Konstanter"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Properties Only"
msgstr "Egenskaper"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Properties Only"
msgstr "Egenskaper"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "Medlemmer"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Klasse"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Method"
msgstr "Metoder"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Signal"
msgstr "Signaler"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Property"
msgstr "Egenskap:"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Property"
msgstr "Egenskaper"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Egenskap:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Sett"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Sett mange:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "Fjern Utvalg"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Tøm"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Nullstill Resultat"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stopp"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
msgid "Down"
msgstr "Last ned"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Oppover"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Nytt vindu"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Importerte ressurser kan ikke lagres."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Feil ved lagring av ressurs!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Denne ressursen kan ikke lagres fordi den hører ikke til den redigerte "
"scenen. Gjør den unik først."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Lagre Ressurs Som..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan ikke åpne fil for skriving:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Forespurte filformat ukjent:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Feil under lagring."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Feil ved parsing av '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Uventet slutt på fil '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Mangler '%s' eller dens avhengigheter."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Feil ved lasting av '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Lagrer Scene"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analyserer"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Lager Thumbnail"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Denne scenen kan ikke lagres fordi det er en sirkulær "
"instansieringsinklusjon.\n"
"Vennligst løs feilen og forsøk å lagre igjen."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Kunne ikke lagre scene. Sannsynligvis kunne ikke avhengigheter (instanser "
"eller arvinger) oppfylles."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Kan ikke overskrive en scene som fortsatt er åpen!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan ikke laste MeshLibrary for sammenslåing!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Feil ved lagring av MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Kan ikke laste TileSet for sammenslåing!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Feil ved lagring av TileSet!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layoutnavn ikke funnet!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restored the Default layout to its base settings."
msgstr "Gjenoppretter standard layout til grunninnstillinger."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Denne ressursen tilhører en scene som ble importert, så den er ikke "
"redigerbar.\n"
"Les dokumentasjonen om import av scener for å bedre forstå denne "
"arbeidsflyten."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Denne ressursen tilhører en scene som ble instansert eller arvet.\n"
"Endringer vil ikke bli beholdt ved lagring av scenen."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Denne ressursen ble importert, så det ikke er redigerbar. Endre "
"innstillingene i import-panelet og importer deretter på nytt."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Denne scenen er importert, så endringer vil ikke bli lagret.\n"
"Instansere eller arving vil tillate endringer i den.\n"
"Vennligst les dokumentasjonen når det gjelder import av scener for å bedre "
"forstå denne arbeidsflyten."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dette er et eksternt objekt så endringer vil ikke beholdes.\n"
"Vennligst les dokumentasjonen relevant til debugging for å forstå denne "
"arbeidsflyten."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Det er ingen definert scene å kjøre."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Kunne ikke starta subprosess!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Åpne Scene"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Åpne Base Scene"
#: editor/editor_node.cpp
#, fuzzy
msgid "Quick Open..."
msgstr "Hurtigåpne Scene..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Hurtigåpne Scene..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Hurtigåpne Skript..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Lagre og Lukk"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Lagre endringer til '%s' før lukking?"
#: editor/editor_node.cpp
#, fuzzy
msgid "Saved %s modified resource(s)."
msgstr "Kunne ikke laste ressurs."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "En rotnode kreves for å lagre scenen."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Lagre Scene Som..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Denne operasjonen kan ikke gjøres uten en scene."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Eksporter MeshBibliotek"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Denne operasjonen kan ikke gjennomføres uten en rotnode."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Eksporter Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Denne operasjonen kan ikke gjøres uten en valgt node."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Gjeldende scene er ikke lagret. Åpne likevel?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Kan ikke laste en scene som aldri ble lagret."
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Saved Scene"
msgstr "Lagre Scene"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Hurtigkjør Scene..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Avslutt"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Avslutt redigeringsverktøyet?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Åpne ProsjektManager?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Lagre & Avslutt"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Lagre endring til følgende scene(r) før avslutting?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "Lagre endringer til følgende scene(r) før åpning av Prosjekt-Manager?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Dette alternativet er foreldet. Situasjoner der oppdatering må bli tvunget "
"regnes nå som en feil. Vennligst rapporter."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Velg en HovedScene"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Lukk Scene"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Gjenåpne Lukket Scene"
#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Kan ikke aktivere tilleggs-programtillegg på: \"%s\" tolking av oppsett "
"mislyktes."
#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Kunne ikke finne skriptfelt for addon-plugin i: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Kan ikke laste addon-skript fra bane: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Kan ikke laste addon-skript fra stien: Basistypen '%s' er ikke en "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scene '%s' var automatisk importert, så den kan ikke modifiseres.\n"
"For å gjøre endringer i den, kan du opprette en ny arvet scene."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Feil ved lasting av scene, den må være i prosjektbanen. Bruk \"Importer\" "
"for å åpne scenen, så lagre den i prosjektbanen."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scene '%s' har ødelagte avhengigheter:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Fjern Nylige Scener"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Ingen hovedscene har blitt definert, velg en?\n"
"Du kan endre dette senere under \"Prosjekt Innstilliner\" i kategorien "
"'applikasjon'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Den valgte scenen '%s' finnes ikke. Vil du velge en gyldig scene?\n"
"Du kan endre dette senere i \"Prosjektinnstillinger\" under kategorien "
"'applikasjon'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Den valgte scenen «%s» er ikke en scenefil, velg en gyldig scenefil?\n"
"Du kan endre dette senere i «Prosjektinnstillinger» i «program»-kategorien."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Lagre Layout"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Slett Layout"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "Vis I Filutforsker"
#: editor/editor_node.cpp
#, fuzzy
msgid "Play This Scene"
msgstr "Spill Scene"
#: editor/editor_node.cpp
#, fuzzy
msgid "Close Tab"
msgstr "Lukk Andre Faner"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
msgstr "Lukk Andre Faner"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Lukk Andre Faner"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Lukk faner til høyre"
#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "Lukk Alle"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Bytt Scenefane"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d flere filer eller mapper"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d flere mapper"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d flere filer"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dock-posisjon"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Distraksjonsfri Modus"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Vis/skjul distraksjonsfri modus."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Legg til ny scene."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scene"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til forrige åpne scene."
#: editor/editor_node.cpp
#, fuzzy
msgid "Copy Text"
msgstr "Kopier Sti"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Neste fane"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Forrige fane"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrer Filer..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operasjoner med scene-filer."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Ny Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Ny Arvet Scene..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Åpne Scene..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Åpne Nylig"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Lagre Scene"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Lagre Alle Scener"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Konverter Til..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshBibliotek..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "Flissett…"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Angre"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Gjenta"
#: editor/editor_node.cpp
#, fuzzy
msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse prosjekt- eller scene-relaterte verktøy"
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Prosjekt"
#: editor/editor_node.cpp
#, fuzzy
msgid "Project Settings..."
msgstr "Prosjektinnstillinger"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Version Control"
msgstr "Versjon:"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Sett opp versjonskontroll"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Export..."
msgstr "Eksporter"
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Åpne prosjektdatamappe"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktøy"
#: editor/editor_node.cpp
#, fuzzy
msgid "Orphan Resource Explorer..."
msgstr "Foreldreløs ressursutforsker"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Avslutt til Prosjektliste"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Feilsøk"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuer med ekstern feilsøking"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Liten utrulling med Network FS"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Når dette alternativet er aktivert, eksportering eller distribuering vil "
"produsere en kjørbar fil.\n"
"Filstystemet vil få prosjektet fra redigerinsverktøyet over nettverket. \n"
"På Android, distribusjon du vil bruke USB-kabelen for raskere ytelse. Dette "
"alternativet gjør testing for spill med et stort fotavtrykk raskere."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Synlige kollisjons-former"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Kollisjons-former eller raycast-noder (for 2D og 3D) vil være synlige under "
"kjøring av spill om denne innstillingen er aktivert."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Synlig navigasjon"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Navigasjons-maske og polygoner vil være synlig under kjøring av spill om "
"denne innstillingen er aktivert."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synkroniser Sceneendringer"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Når denne innstillingen er aktivert, vil alle endringer gjort i scenen i "
"redigeringsverktøyet bli gjenspeilet i det kjørende spillet.\n"
"Når det brukes eksternt på en enhet, er dette mer effektivt med et "
"nettverksfilsystem aktivert."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Synkroniser Skriptendringer"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Når denne innstillingen er aktivert, alle skript som er lagret vil lastes "
"inn på nytt i det kjørende spillet.\n"
"Når det brukes ekstert på en enhet, dette er mer effektivt med et "
"nettverksfilsystem."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Innstillinger for redigeringsverktøy …"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Redigeringsverktøy Layout"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Ta Skjermbilde"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Veksle Fullskjerm"
#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle System Console"
msgstr "Veksle modus"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Åpne data for redigeringsverktøy/innstillingsmappe"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Åpne Redigererdatamappen"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Åpne mappe for redigeringsverktøyinnstillinger"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features..."
msgstr "Håndter Eksportmaler"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Export Templates..."
msgstr "Håndter Eksportmaler"
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Hjelp"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentasjon"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Spørsmål og Svar"
#: editor/editor_node.cpp
#, fuzzy
msgid "Report a Bug"
msgstr "Reimporter"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Fellesskap"
#: editor/editor_node.cpp
msgid "About"
msgstr "Om"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spill prosjektet."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Spill"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Sett Scenen På Pause"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Stopp scenen."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spill den redigerte scenen."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Spill Scene"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Spill tilpasset scene"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Spill av Tilpasset Scene"
#: editor/editor_node.cpp
#, fuzzy
msgid "Changing the video driver requires restarting the editor."
msgstr "Endring av videodriver krever omstart av redigeringsverktøyet."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Save & Restart"
msgstr "Lagre & Avslutt"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Snurrer når redigeringsvinduet tegner opp på nytt."
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Continuously"
msgstr "Kontinuerlig"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update When Changed"
msgstr "Oppdater Endringer"
#: editor/editor_node.cpp
#, fuzzy
msgid "Hide Update Spinner"
msgstr "Deaktiver Oppdateringsspinner"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FilSystem"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektør"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Utvid Nederste Panel"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Output"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ikke Lagre"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "Håndter Eksportmaler"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importer Mal Fra ZIP-Fil"
#: editor/editor_node.cpp
#, fuzzy
msgid "Template Package"
msgstr "Eksporter Mal-Manager"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Eksporter Bibliotek"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Slå sammen Med Eksisterende"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Åpne & Kjør et Skript"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Følgende filer er nyere på disken.\n"
"Hvilken handling skal utføres?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Gjeninnlat"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Lagre på nytt"
#: editor/editor_node.cpp
#, fuzzy
msgid "New Inherited"
msgstr "Ny Arvet"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Last feil"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Velg"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Åpne 2D-redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Åpne 3D-redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Åpne Skriptredigeringsverktøy"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Åpne Assets-Bibliotek"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Åpne det neste redigeringsverktøyet"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Åpne det forrige redigeringsverktøy"
#: editor/editor_node.h
msgid "Warning!"
msgstr "Advarsel!"
#: editor/editor_path.cpp
#, fuzzy
msgid "No sub-resources found."
msgstr "Ressurs"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Lager Forhåndsvisning av Mesh"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatyrbilde..."
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Main Script:"
msgstr "Kjør Skript"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "Rediger Poly"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installerte Plugins:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Oppdater"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versjon:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Forfatter:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit:"
msgstr "Rediger"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mål:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Frame Tid (sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Gjennomsnittstid (sek)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Bilde %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fysikk-Frame %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inklusiv"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Selv"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Bilde #:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Time"
msgstr "Tid:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
msgstr "Ring"
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
msgstr "Medlemmer"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "På"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Lag"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, verdi %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Tom]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Tilordne..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "Ugyldig RID"
#: editor/editor_properties.cpp
#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Den valgte ressursen (%s) svarer ikke til noen forventede verdier for denne "
"egenskapen (%s)."
#: editor/editor_properties.cpp
#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Kan ikke opprette en ViewportTexture på ressurser lagret som fil.\n"
"Ressurser må tilhøre en scene."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "Kjør Skript"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Ny %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Gjør Unik"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Lim inn"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Konverter Til %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Størrelse: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Side: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Fjern Gjenstand"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "Nytt navn:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Value:"
msgstr "Nytt navn:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Legg Til Nøkkel/Verdi Par"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Ingen kjørbar eksport-preset funnet for denne plattformen.\n"
"Vennligst legg til en kjørbar preset i eksportmenyen."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skriv logikken din i _run() metoden."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Det er en redigert scene allerede."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Kunne ikke innstansiere skript:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Glemte du nøkkelordet 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Kunne ikke kjøre skript:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run'-metoden?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Velg node(r) som skal importeres"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
#, fuzzy
msgid "Browse"
msgstr "Bla gjennom"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene-Sti:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importer Fra Node:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Redownload"
msgstr "Last Ned På Nytt"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Avinstaller"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Installert)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Last ned"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Mangler)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Gjeldende)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Henter fillager, vennligst vent..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Fjern malversjon '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Kan ikke åpne eksportmalzip."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
msgstr "Ugyldig version.txt format i mal."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt funnet i mal."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Feil ved laging av sti for maler:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Ekstraherer Eksport Mal"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importerer:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Ingen nedlastningslink funnet for denne versjonen. Direkte nedlastning er "
"kun mulig for offisielle utvigelser."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't resolve."
msgstr "Kan ikke løse."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Kan ikke koble til."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Ingen respons."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request Failed."
msgstr "Forespørsel Feilet."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Redirect Loop."
msgstr "Omdirigerings-Loop."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Feilet:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Nedlastning fullført."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
msgstr "Kan ikke fjerne:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Feil ved nettadresse-forespørsel:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Kobler til Fillager..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Frakoblet"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Løser"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Kan ikke Løses"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Kobler til..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "Kan ikke koble til"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Tilkoblet"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Requesting..."
msgstr "Ber om..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Laster ned"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Tilkoblingsfeil"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "SSL Handshake Error"
msgstr "SSL Handshake Error"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "Dekomprimerer Ressurser"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Gjeldende Versjon:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Installerte Versjoner:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installer Fra Fil"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Fjern Mal"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "Velg malfil"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Godot Export Templates"
msgstr "Håndter Eksportmaler"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Export Template Manager"
msgstr "Eksporter Mal-Manager"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Last ned Mal"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Velg speil fra liste: (Shift+Klikk: Åpne i nettleser)"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "Favoritter:"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Import av fil feilet. Reparer filen eller importer igjen manuelt."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/endre navn ressursrot"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Kan ikke flytte en mappe inn i seg selv."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Feil ved flytting:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "Feil ved innlasting:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Kan ikke oppdatere avhengigheter:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Ingen navn gitt."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Provided name contains invalid characters."
msgstr "Gitt navn inneholder ugyldige tegn"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Navn inneholder ugyldige tegn."
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Endrer filnavn:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Ender mappenavn:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "Duplisér"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating folder:"
msgstr "Ender mappenavn:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
msgstr "Ny Arvet Scene..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Set As Main Scene"
msgstr "Velg en HovedScene"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "Åpne Scene"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instans"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "Favoritter:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "Fjern fra Gruppe"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Endre Avhengigheter..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Vis Eiere..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Flytt Til..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Scene..."
msgstr "Ny Scene"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Script..."
msgstr "Hurtigåpne Skript..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Resource..."
msgstr "Lagre Ressurs Som..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "Utvid alle"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "Kollaps alle"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplisér"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Move to Trash"
msgstr "Flytt Autoload"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Endre Navn..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "Forrige fane"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "Lag mappe"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Gjennomsøk filsystem på ny"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "Veksle modus"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Search files"
msgstr "Søk i klasser"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Gjennomgår filer,\n"
"Vent…"
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Flytt"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Endre navn"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Overskriv"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "Lagre Scene"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Opprett skript"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Finn i Filer"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "Finn"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "Lag mappe"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "Lim inn Noder"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Finn..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Erstatt..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Avbryt"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Finn: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Erstatt: "
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace all (no undo)"
msgstr "Erstatt Alle"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Searching..."
msgstr "Lagrer..."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d match in %d file."
msgstr "Ingen Treff"
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d file."
msgstr "Ingen Treff"
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d files."
msgstr "Ingen Treff"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Legg til i Gruppe"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Fjern fra Gruppe"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Gruppenavnet finnes allerede."
#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "Ugyldig navn."
#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "Grupper"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "Slett Layout"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupper"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes Not in Group"
msgstr "Legg til i Gruppe"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Lim inn Noder"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes in Group"
msgstr "Legg til i Gruppe"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Redigeringsverktøy for grupper"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Manage Groups"
msgstr "Grupper"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkel Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importer med Separerte Animasjoner"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importer med Separerte Materialer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importer med Separerte Objekter"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importer med Separerte Objekter+Materialer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importer med Separerte Objekter+Animasjoner"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importer med Separerte Materialer+Animasjoner"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importer med Separerte Objekter+Materialer+Animasjoner"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importer som Flere Scener"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importer som Flere Scener+Materialer"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importerer Scene..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Genererer lyskart"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Genererer for Maske: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Kjører Tilpasser Skript..."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Couldn't load post-import script:"
msgstr "Kunne ikke laste post-importert skript:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ugyldig/ødelagt skript for post-import (sjekk konsoll):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Feil ved kjøring av post-import script:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Lagrer..."
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
msgstr "Velg Modus"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Importer:"
msgstr "Importer"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Reset to Defaults"
msgstr "Last Standard"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sett som Standard for '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
#: editor/import_dock.cpp
#, fuzzy
msgid "Preset"
msgstr "Preset..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Reimporter"
#: editor/import_dock.cpp
#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Lagre scener, om-importer og start om"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Å endre typen av en importert fil krever omstart av redigereren"
#: editor/import_dock.cpp
#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"ADVARSEL: ___ eksister som bruker denne ressursen, det kan hende de ikke "
"laster inn riktig."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kunne ikke laste ressurs."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "Utvid alle egenskaper"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "Kollaps alle egenskaper"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Lagre Som..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Kopier Parametre"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Rediger ressurs-utklippstavlen"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Kopier Ressurs"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Lag innebygget"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Lag underressurser unike"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Åpne i Hjelp"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Lag en ny ressurs i minnet og endre den."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Last inn en eksisterende ressurs fra disk og rediger den."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Lagre den nylige redigerte ressursen."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Gå til det forrige redigerte objektet i historikken."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Gå til det neste redigerte objektet i historikken."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historikk av nylige redigerte objekter."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Objektegenskaper."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "Lim inn Noder"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Endringer kan bli tapt!"
#: editor/multi_node_edit.cpp
#, fuzzy
msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
#, fuzzy
msgid "Select a single node to edit its signals and groups."
msgstr "Velg en Node for å endre Signaler og Grupper."
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Edit a Plugin"
msgstr "Rediger Poly"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "Lag Omriss"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Plugin Name:"
msgstr "Plugins"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Undermappe:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Språk:"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Script Name:"
msgstr "Prosjektnavn:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktiver nå?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "Lag Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "Slett punkter"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Rediger punkter.\n"
"Venstreklikk: Flytt punkt\n"
"Høyreklikk: Fjern punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "Høyreklikk: Slett Punkt."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "Rediger Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Sett inn punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Rediger Poly (Fjern Punkt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Fjern Poly Og Punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Legg til Animasjon"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Load..."
msgstr "Last"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Move Node Point"
msgstr "Flytt Punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Limits"
msgstr "Endre Blend-Tid"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Labels"
msgstr "Endre Blend-Tid"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Denne typen node kan ikke bli brukt. Kun rotnoder er tillatt."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "Legg til punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "Legg til Animasjon"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "Fjern Stipunkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Flytt BlendSpace1D Nodepunkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Velg og flytt punkt, lag punkt med høyre museklikk."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
msgstr "Flytt Punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "Åpne i Redigeringsverktøy"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "Animasjonsnode"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Triangelet finnes allerede."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "Anim Legg til Spor"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Limits"
msgstr "Endre Blend-Tid"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Labels"
msgstr "Endre Blend-Tid"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "Fjern Stipunkt"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Toggle Auto Triangles"
msgstr "Veksle AutoLoad Globals"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed"
msgstr "Forandre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Rediger Filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Add Node to BlendTree"
msgstr "Legg til node(r) fra tre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Flytt Modus"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "Tilkoblet"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "Frakoblet"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "Animasjon"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "Kutt Noder"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Toggle Filter On/Off"
msgstr "Vis/skjul distraksjonsfri modus."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "Endre Anim Lengde"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Anim Clips"
msgstr "Anim-klipp:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Audio Clips"
msgstr "Lydklipp:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funksjoner"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
msgstr "Nodenavn:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "Rediger Filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "Endre Anim Lengde"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Toggle Autoplay"
msgstr "Slå av/på Autoavspilling"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nytt Animasjonsnavn:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Ny Anim"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Endre Animasjonsnavn:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Fjern Animasjon?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Fjern Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Ugyldig animasjonsnavn!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Animasjonsnavnet finnes allerede!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Endre navn på Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Blend Neste Endret"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Endre Blend-Tid"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Last Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Dupliser Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ingen animasjon å kopiere!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ingen animasjonsressurs på utklippstavlen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Limt inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Lim inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Ingen animasjon å redigere!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spill av valgte animasjon baklengs fra gjeldende posisjon. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Spill av valgte animasjon baklengs fra slutten. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stopp avspilling av animasjon. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Spill av valgte animasjon fra start. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Spill av valgte animasjon fra gjeldende posisjon. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animasjonsposisjon (i sekunder)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Skaler animasjonsavspilling globalt for noden."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animasjonsverktøy"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Overganger"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "Åpne i Redigeringsverktøy"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Vis liste av animasjoner i avspiller."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Autoplay on Load"
msgstr "Autoavspill ved Lasting"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Aktiver Løk-Lag"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Onion Skinning Options"
msgstr "Løk-lag"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Retninger"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Fortid"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Framtid"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Dybde"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 steg"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 steg"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 steg"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Kun Forskjeller"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Tving Hvit-Modulat"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Inkluder Gizmoer (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "Lim inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Lag Ny Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animasjonsnavn:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Feil!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Blend-Tid:"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Next (Auto Queue):"
msgstr "Neste (Automatisk Kø):"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Cross-Animation Blend Times"
msgstr "Kryss-Animasjon Blend-Tid"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "Flytt Modus"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Overgang eksisterer!"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "Overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Legg til node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "Ikke i resource path."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "Fjern"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "Overgang Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "Lag ny %s"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "Kutt Noder"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "Fjern valgt spor."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Play Mode:"
msgstr "Panorerings-Modus"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "Animasjontre"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nytt navn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade Inn (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Ut (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Bland"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Start Om Igjen Automatisk:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Omstart (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Tilfeldig Omstart (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mengde:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade Tid (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Gjeldende:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Legg til Input"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Clear Auto-Advance"
msgstr "Fjern Auto-Avansering"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Set Auto-Advance"
msgstr "Sett Auto-Avansering"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Slett Input"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animasjonstre er gyldig."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animasjonstre er ugyldig."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animasjonsnode"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Miks-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend2 Node"
msgstr "Blend2 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend3 Node"
msgstr "Blend3 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend4 Node"
msgstr "Blend4 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TidSkala Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TidSøk Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Overgang Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importer Animasjoner..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Rediger Node-Filtre"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Innhold:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Vis Filer"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Tilkoblingsfeil, vennligst prøv igjen."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kan ikke koble til tjener:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Ingen respons fra tjener:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Kan ikke løse tjenernavn:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Forespørsel feilet, returneringskode:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "Forespørsel Feilet."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "Kan ikke fjerne:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Forespørsel feilet, for mange omdirigeringer"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect loop."
msgstr "Omdirigerings-Loop."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, timeout"
msgstr "Forespørsel feilet, returneringskode:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "Tid:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Dårlig nedlastningshash, antar at filen har blitt tuklet med."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Forventet:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Fikk:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Failed SHA-256 hash check"
msgstr "Feilet sha256 hash-sjekk"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Download Error:"
msgstr "Asset Nedlasting Error:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading (%s / %s)..."
msgstr "Laster ned"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "Laster ned"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Løser..."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "Feil ved forespørsel"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Inaktiv"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "Installer"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Prøv på nytt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Nedlastningsfeil"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download for this asset is already in progress!"
msgstr "Nedlastning for denne asset'en er allerede i gang!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (A-Z)"
msgstr "Lisens"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (Z-A)"
msgstr "Lisens"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "første"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "Forrige fane"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Neste"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Siste"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "Importer"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Plugins..."
msgstr "Plugins"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategori:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Side:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Support"
msgstr "Support..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Offisiell"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Tester"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "Last"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Assets ZIP-Fil"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "Laging av lysmapbilder feilet, forsikre om at stien er skrivbar."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Velg malfil"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Forhåndsvis"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Konfigurer Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rutenett Offset:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rutenett Steg:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "steps"
msgstr "2 steg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Rotasjon Offset:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Rotasjon Steg:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "Skala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "Flytt vertikal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "Lag ny vertikal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Fjern vertikal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "Flytt horisontal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "Lag ny horisontal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Fjern horisontal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "Lag ny horisontal og vertikal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Left"
msgstr "Venstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Right"
msgstr "Høyre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Right"
msgstr "Roter Polygon"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Left"
msgstr "Bunnvisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Left"
msgstr "Innrykk Venstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Top"
msgstr "Plasser Utvalg I Midten"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Right"
msgstr "Innrykk Høyre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Bottom"
msgstr "Plasser Utvalg I Midten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Left Wide"
msgstr "Venstrevisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Wide"
msgstr "Toppvisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Right Wide"
msgstr "Høyrevisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Wide"
msgstr "Bunnvisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Keep Ratio"
msgstr "Skaler Størrelsesforhold:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Kun anker"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Endre Anker og Marginer"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Endre Anker"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "Slett Valgte"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "Slett Valgte"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "Fjern Utvalg"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "Fjern Utvalg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Lim Inn Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "Fjern Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Fjern Ben"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "Fjern Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Lag IK Kjede"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Fjern IK Kjede"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Zoom Resett"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Velg Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Dra: Roter"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Dra: Flytt"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Trykk 'v' for å Endre Pivot, 'Shift+v' for å Dra Privot (under flytting)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Høyreklikk: Dybdelisteutvalg"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Flytt Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Roter Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Skaler Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Vis en liste av elementer på posisjonen du klikker\n"
"(samme som Alt+Høyreklikk i velg-modus)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klikk for å endre objektets rotasjonspivot."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Panorerings-Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Linjal Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle smart snapping."
msgstr "Slå av/på snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Bruk Smart Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle grid snapping."
msgstr "Slå av/på snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "Bruk Rutenett Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "Snapping innstillinger"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Bruk Rotasjons-Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Scale Snap"
msgstr "Bruk Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Snap Relativt"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Bruk Piksel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Smart Snapping"
msgstr "Smart snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Konfigurer Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Parent"
msgstr "Snap til foreldre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "Snap til nodeanker"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "Snap til nodesider"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Center"
msgstr "Snap til nodeanker"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "Snap til andre noder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "Snap til veiledere"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Lås fast det valgte objektet (kan ikke flyttes)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Lås opp det valgte objektet (kan flyttes)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Vær sikker at objektets barn ikke er valgbar."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Gjenopprett objektets barn sin mulighet for å bli valgt."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Vis Ben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "Fjern Ben"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Visning"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
msgstr "Alltid Vis Rutenett"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Vis Hjelpere"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Vis linjaler"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Vis Veiledere"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Origin"
msgstr "Vis Rutenett"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport"
msgstr "Vis hjelpere"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Selection"
msgstr "Plasser Utvalg I Midten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Bildeutvalg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
msgstr "Sett inn Nøkkel (Eksisterende Spor)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
msgstr "Anim Sett Inn Nøkkel"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "Animasjonslengde (sekunder)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Sett inn Nøkkel (Eksisterende Spor)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Kopier Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Fjern Posering"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multipliser rutenett-steg med 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Del rutenett-steg med 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Panoreringsvisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Legg til %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Legger til %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Kan ikke instansiere flere noder uten rot."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Lag Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Feil ved instansiering av scene fra %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "Endre standard type"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Dra & Slipp + Shift: Legg til node som søsken\n"
"Dra & Slipp + Alft: Endre nodetype"
#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "Lag Poly"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Rediger Poly"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Rediger Poly (fjern punkt)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
#, fuzzy
msgid "Set Handle"
msgstr "Sett Handle"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Restart"
msgstr "Omstart Nå"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partikler"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Directed Border Pixels"
msgstr "Mapper og Filer:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "Partikler"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "Flat1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Smooth-steg"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modifiser Kurvepunkt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modifiser Kurvetangent"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "Legg til punkt"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "Fjern punkt"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "Venstrelineær"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "Høyrelineær"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "Last Ressurs"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Fjern Kurvepunkt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Hold Shift for å endre tangenter individuelt"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right click to add point"
msgstr "Høyreklikk: Fjern Punkt"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Bak GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementer"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Dette virker ikke på sceneroten!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Lag ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Lag ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Kunne ikke lage omriss!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Lag Omriss"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Lag Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Lag Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "Vis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Fjern element %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Oppdater fra eksisterende scene?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "MeshBibliotek..."
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Legg til Element"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Fjern Valgte Element"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importer fra Scene"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Oppdater fra Scene"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Akse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Akse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Akse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Tilfeldig Rotasjon:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Tilfeldig Tilt:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Tilfeldig Skala:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "Konverter til store versaler"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Konverter til store versaler"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Overflatepunkter"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Legg til Punkt på Kurve"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "Lukk Kurve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Flytt Punkt på Kurve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Velg Punkter"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Dra: Velg Kontrollpunkter"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klikk: Legg til Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Left Click: Split Segment (in curve)"
msgstr "Split Segment (i kurve)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Høyreklikk: Fjern Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Velg Kontrollpunkter (Shift+Dra)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Legg til Punkt (i tomt rom)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Fjern Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Lukk Kurve"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Innstillinger"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvepunkt #"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Fjern Funksjon"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Fjern Funksjon"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Fjern Funksjon"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Splitt Sti"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Fjern Stipunkt"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Fjern Funksjon"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Split Segment (i kurve)"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "Flytt Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones"
msgstr "Vis Ben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "Lag Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Internal Vertex"
msgstr "Lag ny horisontal veileder"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Internal Vertex"
msgstr "Fjern vertikal veileder"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "Rediger Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "Fjern Poly Og Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "Lag Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Åpne 2D-redigeringsverktøy for polygon-UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Points"
msgstr "Flytt Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Bones"
msgstr "Lag Ben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "Flytt Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Command: Rotate"
msgstr "Dra: Roter"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Flytt Alle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Skaler"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Roter"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaler"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Flytt Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Roter Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skaler Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Lag Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Flytt Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Fjern UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Rutenettsinnstillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Aktiver Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Rutenett"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Vis Rutenett"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Configure Grid:"
msgstr "Konfigurer Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "Rutenett Offset:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "Rutenett Offset:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "Rutenett Steg:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "Rutenett Steg:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "Skaler Polygon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEIL: Kunne ikke laste ressurs!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Legg til Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Gi nytt navn til Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Fjern Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Ressurs-utklippstavle er tom!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Lim inn Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instans:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Type:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Åpne i Redigeringsverktøy"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Last Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ressurs"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "Animasjonstre er ugyldig."
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Fjern Nylige Filer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Lukke og lagre endringer?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Feil ved lagring av TextFile:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Could not load file at:"
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Feil ved lagring av filen!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Feil ved lagring av tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Feil ved lagring"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Feil ved importering av tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Feil ved importering"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "Ny Mappe..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "Åpne en fil"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "Lagre Som..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importer Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Feil ved lagring av tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Feil ved lagring"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Lagre Tema Som..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "%s Class Reference"
msgstr "%s-klassereferanse"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finn Neste"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Finn Forrige"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "Lim inn Noder"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "Lim inn Noder"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sorter"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Flytt Opp"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Flytt Ned"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Neste skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Forrige skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Fil"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "Åpne"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Gjenåpne Lukket Skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Lagre Alt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Kopier Skript-Sti"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Historie Forrige"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importer Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Gjeninnlast drakt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Lagre drakt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Lukk Alle"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Lukk Dokumentasjon"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Kjør"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Søk"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Tre Inn I"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Hopp Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Brekk"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Fortsett"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Hold feilretteren åpen"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "Feilrett med ekstern behandler"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "Åpne Godots nettbaserte dokumentasjon"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Søk i referanse-dokumentasjonen."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Gå til tidligere redigert dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Gå til neste redigerte dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Forkast"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Feilsøking"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Søk hjelp"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Fjern Nylige Scener"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "Koble Til Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Source"
msgstr "Ressurs"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "Koble '%s' fra '%s'"
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "Linje:"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Gå til Funksjon"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Velg farge"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Store bokstaver"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Små bokstaver"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Store bokstaver"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "Slett punkter"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Klipp ut"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Velg Alle"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Slett Linje"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Innrykk Venstre"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Innrykk Høyre"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Veksle Kommentar"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Veksle Linjebretting"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Fold sammen alle linjer"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Brett ut alle linjer"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Klon Nedover"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Evaluer Seleksjon"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Konverter Innrykk til Mellomrom"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Konverter Inrykk til Tabs"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Innrykk"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrer Filer..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Veksle Bokmerke"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Gå til Neste Bokmerke"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Gå til Forrige Bokmerke"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "Fjern Funksjon"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "Fjern Funksjon"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "Gå til Linje"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Gå til Neste Steg"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Gå til Forrige Steg"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "Fjern Ben"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Skelett"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "Lag Omriss"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "Spill"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektiv"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalerer: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Oversetter: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Roterer %s grader."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch"
msgstr "Bryter"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size"
msgstr "Størrelse"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Forandre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Overflateendringer"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Venstre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Høyrevisning."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Høyre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Frontvisning."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Front"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Bakvisning."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Bak"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Transform with View"
msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Rotation with View"
msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ingen foreldre å instansere et barn på."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Denne operasjonen krever én valgt node."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Vis FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Halver Oppløsning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "Endre Anim Lengde"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "Lager Forhåndsvisning av Mesh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr "Ikke tilgjengelig ved bruk av GLES2-opptegner."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes To Floor"
msgstr "Snap til rutenett"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Bruk Snap"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Bunnvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Toppvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Bakvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Frontvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Venstrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Bytt Perspektiv/Ortogonal Fremvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Snap Objekt til Gulv"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Innstillinger …"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Perspektiv-synsv. (deg.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "Lag ny %s"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Mesh2D Preview"
msgstr "Lager Forhåndsvisning av Mesh"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Lag Poly"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Lag Poly"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "Lag Poly"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Lag mappe"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "Lag mappe"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Mesh2D"
msgstr "Konverter til store versaler"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "Flytt Polygon"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Lag Poly"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "Forhåndsvis"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Innstillinger:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "Slett Valgte"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Unable to load images"
msgstr "Kunne ikke laste ressurs."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(tom)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "Flytt Modus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "Animasjoner"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "Animasjon"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Hastighet (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "Animasjonsnavn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "Legg til node(r) fra tre"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Kopier Noder"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "Velg Modus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Velg Alle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Margin"
msgstr "Sett Handle"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "Fjern Funksjon"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "Medlemmer"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "Museknapp"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "Deaktivert"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "Deaktivert"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Radio Item"
msgstr "Legg til Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 1"
msgstr "Element %d"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 2"
msgstr "Element %d"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Deaktivert"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Fane 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Fane 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Fane 3"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "Rediger Variabel:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
msgstr "Innstillinger"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "Ikon"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Font"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Farge"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme File"
msgstr "Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Fjern Seleksjon"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "Ugyldig navn."
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Klipp ut Seleksjon"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Finn Flis"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "Rediger Filtre"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
msgstr "Filtrer Filer..."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Roter til Venstre"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Roter til Høyre"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Nullstill Transformasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "Legg til node(r) fra tre"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Fjern Kurvepunkt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Autotile"
msgstr "Vis Filer"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Atlas"
msgstr "Ny %s"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Neste Koordinat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Forrige Koordinat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region"
msgstr "Roter Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision"
msgstr "Animasjonsnode"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "Rediger Poly"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
msgstr "Navigasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Roter Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority"
msgstr "Eksporter Prosjekt"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index"
msgstr "Panorerings-Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Region Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Kollisjon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Okklusjon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Navigasjon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Bitmaske Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Prioritet Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr "Ikon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Z Indeks Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "Lim inn Animasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "Høyreklikk: Slett Punkt."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "Lag ny %s"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "Ny Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Lag en ny polygon fra bunnen."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "Flytt Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Slett Valgte"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "Fjern Kurvepunkt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "Fjern Mal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Slett valgte filer?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Velg gjeldende redigerte underflis.\n"
"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "Slett punkter"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"Venstreklikk: Sett bit på.\n"
"Høyreklikk: Sett bit av.\n"
"Skift+venstreklikk: Sett jokertegn-bit.\n"
"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Velg underflis for å endre z-indeksen.\n"
"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "Lag mappe"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "Rediger Filtre"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "Rediger eksisterende polygon:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "Rediger Poly"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "Rediger eksisterende polygon:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "Lim inn Animasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Concave"
msgstr "Flytt Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "Flytt Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Fjern Mal"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "Fjern Poly Og Punkt"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "Fjern Funksjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Navigation Polygon"
msgstr "Fjern Animasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "Rediger Filtre"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "Flytt Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "Flytt Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "Lag Poly"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Lag Poly"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Denne operasjonen kan ikke gjøres uten en scene."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit"
msgstr "Fellesskap"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Initialize"
msgstr "Store bokstaver"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Detect new changes"
msgstr "Lag ny %s"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Changes"
msgstr "Endringer"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "Endre navn"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "Slett"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "Forandre"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage Selected"
msgstr "Slett Valgte"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage All"
msgstr "Lagre Alle"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Synkroniser Skriptforandringer"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "Legg til Input"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "Skala:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Legg til Input"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Endre standard type"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "Endre standard type"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "Anim Forandre Verdi"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "Anim Forandre Verdi"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Fjern punkt"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Fjern punkt"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "Gjeldende Versjon:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "Forandre"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
msgstr "Sett som Standard for '%s'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Flytt Modus"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "Anim Dupliser Nøkler"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Lim inn Noder"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "Kutt Noder"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Forandre"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "Høyre"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "Lag Node"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "Lag Node"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "Fjern Funksjon"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "Lag funksjon"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "Lag funksjon"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Difference operator."
msgstr "Kun Forskjeller"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "Konstant"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "Anim Forandre Omforming"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Input parameter."
msgstr "Snap til foreldre"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "Skaler Utvalg"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "Anim Forandre Omforming"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "Lag Poly"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "Lag Poly"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "Lag Poly"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "Fjern Funksjon"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property"
msgstr "Rediger Filtre"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Mode Changed"
msgstr "Forandre"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Kjørbar"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "Eksporter"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressurser"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Eksporter alle ressurser i prosjektet"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Eksporter valgte scener (og avhengigheter)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exporter valgte ressurser (og avhengigheter)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr "Egenskaper"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "Kjør Skript"
#: editor/project_export.cpp
#, fuzzy
msgid "Script Export Mode:"
msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Eksportmodus?"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "Eksporter"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP-fil"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
msgstr "Håndter Eksportmaler"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Fil eksisterer ikke."
#: editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Feil ved åpning av pakkefil, ikke i zip format."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Velg en tom mappe."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nytt Spill-Prosjekt"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "Prosjektnavn:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "Kunne ikke opprette mappe."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Kunne ikke laste project.godot i prosjektstien (feil %d). Den kan mangle "
"eller være korrupt."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "Kunne ikke endre project.godot i projsektstien."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Kunne ikke lage project.godot i prosjektstien."
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Endre Navn på Prosjekt"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importer Eksisterende Prosjekt"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importer & Endre"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Opprett Nytt Prosjekt"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Opprett og rediger"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installer Prosjekt:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Installer & Endre"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Prosjektnavn:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Prosjektsti:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "Prosjektsti:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Opptegner:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Høyere visuell kvalitet\n"
"All funksjonalitet tilgjengelig\n"
"Fungerer ikke med eldre maskinvare\n"
"Ikke anbefalt for nettsidebaserte spill"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Lavere visuell kvalitet\n"
"Noe funksjonalitet er ikke tilgjengelig\n"
"Virker på det meste av maskinvare\n"
"Anbefalt for nettsidebaserte spill"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Rendrer kan endres senere, men scener må kanskje justeres."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Importer Eksisterende Prosjekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
msgstr "Kan ikke åpne prosjekt"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Ingen hovedscene har blitt definert, velg en?\n"
"Du kan endre dette senere under \"Prosjekt Innstilliner\" i kategorien "
"'applikasjon'."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Fjern %s prosjekter fra listen?\n"
"Innhold i prosjektmappene vil ikke påvirkes."
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
"Fjern dette prosjektet fra listen?\n"
"Innhold i prosjektmappen vil ikke påvirkes."
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Fjern alle manglende prosjekter fra listen?\n"
"Innhold i prosjektmappene vil ikke påvirkes."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Er du sikker på at du vil søke gjennom %s mapper etter eksisterende "
"Godotprosjekter.\n"
"Det kan ta en stund."
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Prosjektstyring"
#: editor/project_manager.cpp
msgid "Projects"
msgstr "Prosjekter"
#: editor/project_manager.cpp
#, fuzzy
msgid "Loading, please wait..."
msgstr "Henter fillager, vennligst vent..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Gjennomsøk"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Velg en mappe å søke gjennom"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nytt Prosjekt"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Fjern punkt"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Maler"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Omstart Nå"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Kan ikke kjøre prosjekt"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The search box filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Museknapp"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "En handling med navnet '%s' finnes allerede."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "Endre Animasjonsnavn:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Alle enheter"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Enhet"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Trykk en tast..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Venstre knapp"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Høyre knapp"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Midtknapp"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "Museknapp"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "Museknapp"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Akse"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Fjern Utvalg"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Legg til hendelse"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knapp"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Venstre knapp."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Høyre knapp."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Midtknapp."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Egenskapen «%s» eksisterer ikke."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Slett Valgte"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Moved Input Action Event"
msgstr "Fjern Utvalg"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Legg til oversettelse"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Fjern oversettelse"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Generelt"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Overstyr for..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Handling"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Dødsone"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Enhet:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Oversettelser"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Oversettelser:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "Vis Ben"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "Kun Valgte"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Lim inn Noder"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Innstikkmoduler"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "Last Standard"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Forhåndsinnstilt..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr "Fil..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Tildel"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Velg node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Lim inn Noder"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Endre Navn på Parti"
#: editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Erstatt:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Gjeldende Versjon:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "Snapping innstillinger"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "Nodenavn:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "Finn Node Type"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Navn på gjeldende scene"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "Endre navn"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "Steg:"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "Små bokstaver"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
msgstr "Store versaler"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "Nullstill Zoom"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Gjeldende Versjon:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Gyldige karakterer:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "Lim inn Noder"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Nytt Skript"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make node as Root"
msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "Slett %d noder og eventuelle barn?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Slett %d noder?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Slett noden \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "Lag Ben"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Opprett rot-node:"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "Scene"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "Scene"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Brukergrensesnitt"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Andre noder"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Cut Node(s)"
msgstr "Kutt Noder"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change type of node(s)"
msgstr "Anim Forandre Verdi"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Ressurs"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "Åpne Godots nettbaserte dokumentasjon"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "Kollaps alle"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "Lag ny %s"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Kopier Node-bane"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "Lag ny %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Opprett en scenefil som en node. Oppretter en arvet scene hvis det ikke "
"finnes en rot-node."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach the script from the selected node."
msgstr "Instanser den valgte scene(r) som barn av den valgte noden."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Fjern Funksjon"
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Veksle visning av skjulte filer"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "Kutt Noder"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "Legg til i Gruppe"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "Tilkoblingsfeil"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "Kjør Skript"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Stien er tom."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Filnavnet er tomt."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Stien er ikke lokal."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "Ugyldig Filsti."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Fil eksisterer ikke."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "Må ha en gyldig filutvidelse."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Overrides"
msgstr "Overskriv"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Åpne skript / Velg plassering"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "Kjør Skript"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "Ugyldig Filsti."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "Ugyldig navn."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script path/name is valid."
msgstr "Animasjonstre er gyldig."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)."
msgstr "Operasjoner med scene-filer."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "Lag ny %s"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "Last et eksisterende Bus oppsett."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script file already exists."
msgstr "Eksisterer allerede"
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Klasse:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template:"
msgstr "Fjern Mal"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script:"
msgstr "Kjør Skript"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Fjern-funksjon "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Warning:"
msgstr "Advarsler:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Feil:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "C++-feil"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "C++-feil:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source"
msgstr "Ressurs"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Source:"
msgstr "Ressurs"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source:"
msgstr "Ressurs"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Child process connected."
msgstr "Frakoblet"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Kopier feil"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Slett punkter"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Export list to a CSV file"
msgstr "Eksporter Prosjekt"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "Gli ut"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Change Shortcut"
msgstr "Endre Anker"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Innstillinger for redigeringsverktøy"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "Endre Blend-Tid"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "Endre Blend-Tid"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "Endre Anker og Marginer"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Fjern Kurvepunkt"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "Deaktiver Oppdateringsspinner"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Ikke et skript med en instans"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Ikke basert på et skript"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Ikke basert på en ressursfil"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "Neste fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "Forrige fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Slett Valgte"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Slett Valgte"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Slett Valgte"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Avslått"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Fjern Utvalg"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Fjern Utvalg"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "Alle valg"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Filter meshes"
msgstr "Lim inn Noder"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Retninger"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Indirect lighting"
msgstr "Innrykk Høyre"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
msgstr "Gjeldende Versjon:"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Plotting lightmaps"
msgstr "Genererer Lyskart"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Regner ut rutenettstørrelse…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partisjonerer..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Lager konturer..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Ferdig!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Returverdi må bli tidelt til det første elementet av node fungerende minne! "
"Fiks noden din vær så snill."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Forandre Signal Argumenter:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Rediger Variabel:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "Legg til Input"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "Legg til Input"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende innebygd type navn."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "Lag ny %s"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabler:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "Lag ny %s"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signaler:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "Lag en ny polygon fra bunnen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Navnet er allerede i bruk av annen funk/var/signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Endre navn på funksjonen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Endre navn på variabelen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Endre navn på signalet"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Legg til funksjon"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Legg til variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Legg til signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Endre uttrykk"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Hold Meta for å slippe en Getter. Hold Skift for å slippe en generisk "
"signatur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Hold Ctrl for å slippe en Getter. Hold Skift for å slippe en generisk "
"signatur."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr "Hold Meta for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Hold Ctrl for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "Hold Meta for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Legg til node(r) fra tre"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Kopier Noder"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Anim Forandre Verdi"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Resize Comment"
msgstr "Endre CanvasItem"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Kan ikke kopiere funksjonsnoden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Utklippsbordet er tomt!"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Lim inn Noder"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "Lag Abonnement"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Fjern Funksjon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Fjern variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Redigerer variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Fjern signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Redigerer signal:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Tool:"
msgstr "Lag Ben"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Medlemmer:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type:"
msgstr "Endre %s type"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "Legger til %s..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Function..."
msgstr "Fjern Funksjon"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "Funksjoner:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "Velg eller lag en funksjon for å redigere graf"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Slett Valgte"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Finn Node Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Kopier Noder"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Klipp ut Noder"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Lag Funksjon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Oppdater Graf"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Rediger Medlem"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tilførseltype ikke itererbar: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator ble ugyldig"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator ble ugyldig: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Baseobjekt er ikke en Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Sti leder ikke Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ugyldig navn for indeksegenskap '%s' i noden %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ugyldig argument av type: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Ugyldige argumenter: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Lim inn Noder"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export.cpp
msgid "Select device from the list"
msgstr "Velg enhet fra listen"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "Ugyldig navn."
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
msgstr "Navn er ikke en gyldig identifikator:"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "Håndter Eksportmaler"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Kunne ikke opprette mappe."
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "Ugyldig navn."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "Ugyldig navn."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "Ugyldig navn."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "Prosjektnavn:"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr "Ugyldig forlags-GUID."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "Ugyldig navn."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generating capture"
msgstr "Genererer Lyskart"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
msgstr "Genererer Lyskart"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Ferdig"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Animasjonsverktøy"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Ugyldig animasjon: '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Koble '%s' fra '%s'"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Animasjonstre er ugyldig."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Må ha en gyldig filutvidelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Enable grid minimap."
msgstr "Aktiver Snap"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Ugyldig fontstørrelse."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "Ugyldig fontstørrelse."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ugyldig sammenligningsfunksjon for den typen."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
#~ msgid "No"
#~ msgstr "Nei"
#~ msgid "This scene has never been saved. Save before running?"
#~ msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?"
#, fuzzy
#~ msgid "Search complete"
#~ msgstr "Søk Tekst"
#, fuzzy
#~ msgid "No commit message was provided"
#~ msgstr "Ingen navn gitt"
#, fuzzy
#~ msgid "There is already file or folder with the same name in this location."
#~ msgstr "En fil eller mappe med dette navnet eksisterer allerede."
#~ msgid "Error trying to save layout!"
#~ msgstr "Error ved lagring av layout!"
#~ msgid "Default editor layout overridden."
#~ msgstr "Standard editor layout overskrevet."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Flytt Pivot"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Flytt Handling"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Endre CanvasItem"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Legg til Input"
#~ msgid "Pack File"
#~ msgstr "Pakkefil"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "FilSystem"
#, fuzzy
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."
#~ msgstr ""
#~ "Ved eksportering eller deploying, den følgende kjørbare filen vil prøve å "
#~ "koble til IP'en til denne datamaskinen for å bli debugget."
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr "Gjeldende scene ble aldri lagret, vennligst lagre før kjøring."
#~ msgid "Not in resource path."
#~ msgstr "Ikke i resource path."
#~ msgid "Revert"
#~ msgstr "Gå tilbake"
#~ msgid "This action cannot be undone. Revert anyway?"
#~ msgstr "Denne handlingen kan ikke angres. Gå tilbake likevel?"
#~ msgid "Revert Scene"
#~ msgstr "Tilbakestille Scene"
#~ msgid "Issue Tracker"
#~ msgstr "Problemtracker"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Erstattet %d forekomst(er)."
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
#~ "$url2]request one[/url][/color]."
#~ msgstr ""
#~ "Det finnes i øyeblikket ingen beskrivelse av denne metoden, men du kan "
#~ "[colour=$color][url=$url]bidra med en[/url][/color] eller [color=$color]"
#~ "[url=$url2]be om en[/url][/color]."
#~ msgid "enum "
#~ msgstr "num "
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Kort beskrivelse:"
#, fuzzy
#~ msgid "Class Description"
#~ msgstr "Beskrivelse"
#~ msgid "Project export failed with error code %d."
#~ msgstr "Eksport av prosjektet mislyktes med feilkode %d."
#~ msgid "Password:"
#~ msgstr "Passord:"
#~ msgid "Pause the scene"
#~ msgstr "Pause scenen"
#, fuzzy
#~ msgid "Snap to Grid"
#~ msgstr "Snap til rutenett"
#, fuzzy
#~ msgid "Add input +"
#~ msgstr "Legg til Input"
#~ msgid "Available Nodes:"
#~ msgstr "Tilgjengelige Noder:"
#, fuzzy
#~ msgid "Input"
#~ msgstr "Legg til Input"
#~ msgid "Properties:"
#~ msgstr "Egenskaper:"
#, fuzzy
#~ msgid "Methods:"
#~ msgstr "Metoder"
#, fuzzy
#~ msgid "Theme Properties:"
#~ msgstr "Egenskaper"
#~ msgid "Enumerations:"
#~ msgstr "Nummereringer:"
#~ msgid "Constants:"
#~ msgstr "Konstanter:"
#, fuzzy
#~ msgid "Class Description:"
#~ msgstr "Beskrivelse:"
#, fuzzy
#~ msgid "Property Descriptions:"
#~ msgstr "Egenskapsbeskrivelse:"
#, fuzzy
#~ msgid "Method Descriptions:"
#~ msgstr "Metodebeskrivelse:"
#, fuzzy
#~ msgid "Reverse sorting."
#~ msgstr "Ber om..."
#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "Kan ikke åpne fyle_type_cache.cch for skriving, lagrer ikke file type "
#~ "cache!"
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr "Kan ikke navigere til '%s' for den ble ikke funnet på filsystemet!"
#~ msgid "Error loading image:"
#~ msgstr "Feil ved innlasting av bilde:"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "Ingen piksler med gjennomsiktighet > 128 i bilde..."
#, fuzzy
#~ msgid "Error: could not load file."
#~ msgstr "Kunne ikke opprette mappe."
#, fuzzy
#~ msgid "Select Mode (Q)"
#~ msgstr "Velg Modus"
#, fuzzy
#~ msgid "Snap Mode (%s)"
#~ msgstr "Snap til veiledere"
#, fuzzy
#~ msgid "Tool Select"
#~ msgstr "Slett Valgte"
#, fuzzy
#~ msgid ""
#~ "Remove all missing projects from the list? (Folders contents will not be "
#~ "modified)"
#~ msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
#~ msgid "Project List"
#~ msgstr "Prosjektliste"
#~ msgid "Exit"
#~ msgstr "Avslutt"
#~ msgid "Error loading font."
#~ msgstr "Feil ved innlasting av font."
#~ msgid "Invalid font size."
#~ msgstr "Ugyldig fontstørrelse."
#, fuzzy
#~ msgid "Previous Folder"
#~ msgstr "Forrige fane"
#, fuzzy
#~ msgid "Next Folder"
#~ msgstr "Lag mappe"
#, fuzzy
#~ msgid "Open in an external image editor."
#~ msgstr "Åpne den neste Editoren"
#~ msgid "Reverse"
#~ msgstr "Reverser"
#~ msgid "Mirror X"
#~ msgstr "Speil X"
#~ msgid "Mirror Y"
#~ msgstr "Speil Y"
#, fuzzy
#~ msgid "Generating solution..."
#~ msgstr "Lager konturer..."
#, fuzzy
#~ msgid "Failed to create solution."
#~ msgstr "Kunne ikke lage omriss!"
#, fuzzy
#~ msgid "Failed to save solution."
#~ msgstr "Kunne ikke laste ressurs."
#, fuzzy
#~ msgid "Failed to create C# project."
#~ msgstr "Kunne ikke laste ressurs."
#, fuzzy
#~ msgid "Create C# solution"
#~ msgstr "Lag Omriss"
#, fuzzy
#~ msgid "Build Project"
#~ msgstr "Prosjekt"
#, fuzzy
#~ msgid "View log"
#~ msgstr "Vis Filer"
#, fuzzy
#~ msgid "Enabled Classes"
#~ msgstr "Søk i klasser"
#~ msgid "Update Always"
#~ msgstr "Oppdater Alltid"
#~ msgid "Path to Node:"
#~ msgstr "Sti til Node:"
#~ msgid "Delete selected files?"
#~ msgstr "Slett valgte filer?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Det er ingen 'res://default_bus_layout.tres' fil."
#~ msgid "Go to parent folder"
#~ msgstr "Gå til overnevnt mappe"
#, fuzzy
#~ msgid "Open Scene(s)"
#~ msgstr "Åpne Scene"
#~ msgid "Previous Directory"
#~ msgstr "Forrige Katalog"
#~ msgid "Next Directory"
#~ msgstr "Neste Katalog"
#~ msgid "Ease in"
#~ msgstr "Gli inn"
#~ msgid "Ease out"
#~ msgstr "Gli ut"
#~ msgid "Create folder"
#~ msgstr "Opprett mappe"
#, fuzzy
#~ msgid "Custom Node"
#~ msgstr "Kutt Noder"
#, fuzzy
#~ msgid "Invalid Path"
#~ msgstr ": Ugyldige argumenter: "
#, fuzzy
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "Dupliser Utvalg"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Forandre Signalargumenter:"
#~ msgid "Edit Variable:"
#~ msgstr "Rediger Variabel:"
#, fuzzy
#~ msgid "Insert keys."
#~ msgstr "Sett inn Nøkler"
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Frontvisning"
#~ msgid "Line:"
#~ msgstr "Linje:"
#~ msgid "Col:"
#~ msgstr "Kol:"
#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Legg til punkt"
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Fjern punkt"
#, fuzzy
#~ msgid "Poly"
#~ msgstr "Rediger Poly"
#, fuzzy
#~ msgid "Splits"
#~ msgstr "Splitt Sti"
#, fuzzy
#~ msgid "Select a split to erase it."
#~ msgstr "Velg en Mappe å Skanne"
#~ msgid "Create Poly"
#~ msgstr "Lag Poly"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "Lag en ny polygon fra bunnen"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Zoom Ut"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "Zoom Inn"
#~ msgid "Create Poly3D"
#~ msgstr "Lag Poly3D"
#~ msgid "LMB: Move Point."
#~ msgstr "Venstreklikk: Flytt Punkt."
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+Venstreklikk: Splitt Segment."
#~ msgid "RMB: Erase Point."
#~ msgstr "Høyreklikk: Slett Punkt."
#~ msgid "Save Theme As"
#~ msgstr "Lagre drakt som"
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "Zoom Inn"
#~ msgid "Class List:"
#~ msgstr "Klasseliste:"
#~ msgid "Public Methods"
#~ msgstr "Offentlige metoder"
#~ msgid "Public Methods:"
#~ msgstr "Offentlige metoder:"
#~ msgid "GUI Theme Items"
#~ msgstr "GUI Tema Elementer"
#~ msgid "GUI Theme Items:"
#~ msgstr "GUI Tema Elementer:"
#, fuzzy
#~ msgid "Property: "
#~ msgstr "Egenskaper"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Vis/skjul mappestatus som Favoritt"
#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "Velg Gjeldende Mappe"
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "Hele Ord"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "Match Tilfelle"
#~ msgid "Ok"
#~ msgstr "Ok"
#~ msgid "Search the class hierarchy."
#~ msgstr "Søk i klasse-hierarkiet."
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Søk i klasser"
#~ msgid "Convert To Uppercase"
#~ msgstr "Konverter til store versaler"
#~ msgid "Convert To Lowercase"
#~ msgstr "Konverter til små versaler"
#~ msgid "Rotate 0 degrees"
#~ msgstr "Roter 0 grader"
#~ msgid "Rotate 90 degrees"
#~ msgstr "Roter 90 grader"
#~ msgid "Rotate 180 degrees"
#~ msgstr "Roter 180 grader"
#~ msgid "Rotate 270 degrees"
#~ msgstr "Roter 270 grader"
#, fuzzy
#~ msgid "Get"
#~ msgstr "Hent"
#~ msgid "Change Comment"
#~ msgstr "Endre Kommentar"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifiser Farge-Rampe"
#~ msgid "Move Anim Track Up"
#~ msgstr "Flytt Anim Spor Opp"
#~ msgid "Move Anim Track Down"
#~ msgstr "Flytt Anim-Spor Ned"
#~ msgid "Set Transitions to:"
#~ msgstr "Sett Overganger til:"
#~ msgid "Anim Track Rename"
#~ msgstr "Anim-Spor Endre Navn"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Anim Track Endre Interpolasjon"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Anim Spor Forandre Verdi Modus"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Anim Spor Endre Løkke Modus"
#~ msgid "Edit Node Curve"
#~ msgstr "Forandre Nodekurve"
#~ msgid "Edit Selection Curve"
#~ msgstr "Rediger utvalgskurve"
#~ msgid "Anim Add Key"
#~ msgstr "Anim Legg til Nøkkel"
#~ msgid "In"
#~ msgstr "Inn"
#~ msgid "Out"
#~ msgstr "Ut"
#~ msgid "In-Out"
#~ msgstr "Inn-Ut"
#~ msgid "Out-In"
#~ msgstr "Ut-Inn"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Lag Typet Verdi Nøkkel"
#~ msgid "Anim Add Call Track"
#~ msgstr "Anim Legg Til Call Track"
#~ msgid "Length (s):"
#~ msgstr "Lengde (s):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Pekersteghopp (i sekunder)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Aktiver/Deaktiver animasjonsløkke."
#~ msgid "Add new tracks."
#~ msgstr "Legg til nye spor."
#~ msgid "Move current track up."
#~ msgstr "Flytt gjeldende spor opp."
#~ msgid "Move current track down."
#~ msgstr "Flytt gjeldende spor ned."
#~ msgid "Track tools"
#~ msgstr "Spoor verktøy"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Aktiver endring av individuelle nøkler ved å klikke på dem."
#~ msgid "Key"
#~ msgstr "Nøkkel"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Kall Funksjoner i Hvilken Node?"
#~ msgid "Thanks!"
#~ msgstr "Takk!"
#~ msgid "I see..."
#~ msgstr "Jeg forstår..."
#~ msgid "Can't open '%s'."
#~ msgstr "Kan ikke åpne '%s'."
#~ msgid "Ugh"
#~ msgstr "Æsj"
#~ msgid "Stop Profiling"
#~ msgstr "Stopp Profilering"
#~ msgid "Start Profiling"
#~ msgstr "Start Profilering"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Standard (Samme som Editor)"
#~ msgid "Create new animation in player."
#~ msgstr "Lag ny animasjon i avspiller."
#~ msgid "Load animation from disk."
#~ msgstr "Last animasjon fra disk."
#~ msgid "Load an animation from disk."
#~ msgstr "Last en animasjon fra disk."
#~ msgid "Save the current animation"
#~ msgstr "Lagre den gjeldene animasjonen"
#~ msgid "Edit Target Blend Times"
#~ msgstr "Endre Blend-Tid-Mål"
#~ msgid "Copy Animation"
#~ msgstr "Kopier Animasjon"
#~ msgid "Fetching:"
#~ msgstr "Henter:"
#~ msgid "prev"
#~ msgstr "forrige"
#~ msgid "next"
#~ msgstr "neste"
#~ msgid "last"
#~ msgstr "siste"
#~ msgid "Edit IK Chain"
#~ msgstr "Endre IK Kjede"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "Dra pivot fra musposisjon"
#~ msgid "Set pivot at mouse position"
#~ msgstr "Sett pivot på musposisjon"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Legg til/Fjern Farge-Rampe-Punkt"
#~ msgid "OK :("
#~ msgstr "OK :("
#~ msgid "Condition"
#~ msgstr "Betingelse"
#~ msgid "Sequence"
#~ msgstr "Sekvens"
#~ msgid "While"
#~ msgstr "Mens"
#~ msgid "Return"
#~ msgstr "Returner"
#~ msgid "Call"
#~ msgstr "Ring"
#, fuzzy
#~ msgid "Edit Signal"
#~ msgstr "Forandre Signal Argumenter:"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Ugyldig version.txt format i mal. Revisjon er ikke en gyldig "
#~ "identifikator."
#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive fil."
#~ msgid "Not found!"
#~ msgstr "Ikke funnet!"
#~ msgid "Replace By"
#~ msgstr "Erstatt Med"
#~ msgid "Backwards"
#~ msgstr "Baklengs"
#~ msgid "Prompt On Replace"
#~ msgstr "Spør Ved Erstatning"
#~ msgid "Skip"
#~ msgstr "Hopp Over"
#~ msgid "Move Add Key"
#~ msgstr "Flytt Legg-Til-Nøkkel"
#~ msgid "List:"
#~ msgstr "Liste:"
#~ msgid " "
#~ msgstr " "
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Forandre Utvalgskurve"