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1e36f36357
godot
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scene
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2d
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Juan Linietsky
88b6e04cc1
Merge pull request
#2330
from FEDE0D/parallax_fix
...
ParallaxBackground: added option to ignore camera zoom
2015-10-17 12:05:27 -03:00
..
animated_sprite.cpp
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
animated_sprite.h
area_2d.cpp
area_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
Expose softness parameter of pin joint to the editor.
2015-10-10 23:28:05 +03:00
joints_2d.h
Expose softness parameter of pin joint to the editor.
2015-10-10 23:28:05 +03:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d_singleton.cpp
node_2d_singleton.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
sprite.h
tile_map.cpp
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h