..
box_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
box_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
capsule_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
capsule_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
cylinder_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
fog_material.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
fog_material.h
height_map_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
height_map_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
importer_mesh.cpp
Rewrite index optimization code for maximum efficiency
2024-11-04 06:58:06 -08:00
importer_mesh.h
Rewrite index optimization code for maximum efficiency
2024-11-04 06:58:06 -08:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp
Set clang-format RemoveSemicolon
rule to true
2024-10-25 13:49:43 -04:00
navigation_mesh_source_geometry_data_3d.h
Add bounds function to NavigationMeshSourceGeometryData
2024-08-19 00:12:37 +02:00
primitive_meshes.cpp
Optimize mesh generation by preventing unneeded shape recalculations
2024-11-21 19:49:21 -08:00
primitive_meshes.h
Set clang-format RemoveSemicolon
rule to true
2024-10-25 13:49:43 -04:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
separation_ray_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
skin.cpp
skin.h
sky_material.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
sky_material.h
sphere_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
sphere_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
world_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00