godot/scene/resources/3d
Jamie Greunbaum 0fc082e1ee
Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.

Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
..
box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
fog_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
fog_material.h
height_map_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
height_map_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
importer_mesh.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
importer_mesh.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
navigation_mesh_source_geometry_data_3d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
primitive_meshes.cpp Optimize mesh generation by preventing unneeded shape recalculations 2024-11-21 19:49:21 -08:00
primitive_meshes.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
skin.cpp
skin.h
sky_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
sky_material.h
sphere_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
sphere_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00