godot/servers/rendering/renderer_rd/shaders
reduz 446618cf94 Change the light attenuation formulas.
-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
..
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl fix inconsistent normal map shader variable naming 2021-01-04 14:08:01 +01:00
cluster_data_inc.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
gi.glsl
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
giprobe.glsl Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
resolve.glsl
roughness_limiter.glsl
scene_forward_inc.glsl Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
scene_forward.glsl Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00
sdfgi_fields.glsl Fixes to recent Vulkan errors 2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
shadow_reduce.glsl
skeleton.glsl Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
sky.glsl
sort.glsl
specular_merge.glsl
ssao_blur.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_downsample.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_importance_map.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_interleave.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao.glsl SSAO cleanup and fixes 2021-01-03 21:32:22 -08:00
subsurface_scattering.glsl
tonemap.glsl
volumetric_fog.glsl Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00