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shaders
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Change the light attenuation formulas.
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2021-01-05 14:44:05 -03:00 |
effects_rd.cpp
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Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
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2021-01-04 23:03:54 +01:00 |
effects_rd.h
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Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
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2021-01-04 23:03:54 +01:00 |
light_cluster_builder.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
light_cluster_builder.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pipeline_cache_rd.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pipeline_cache_rd.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render_rd.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
renderer_canvas_render_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_compositor_rd.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_compositor_rd.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_scene_render_forward.cpp
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_scene_render_forward.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_scene_render_rd.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
renderer_scene_render_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_storage_rd.cpp
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_storage_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
SCsub
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shader_compiler_rd.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_compiler_rd.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_rd.cpp
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
shader_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |