godot/modules/multiplayer
Ninni Pipping 9159208ed1 Ensure RID, Callable, and Signal are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
..
doc_classes Ensure RID, Callable, and Signal are stored as strings 2023-06-22 17:01:08 +02:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
multiplayer_spawner.cpp
multiplayer_spawner.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
multiplayer_synchronizer.cpp [MP] Implement "watched" properties. 2023-05-24 05:21:41 +02:00
multiplayer_synchronizer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h
scene_cache_interface.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_cache_interface.h
scene_multiplayer.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_multiplayer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_replication_config.cpp [MP] Implement "watched" properties. 2023-05-24 05:21:41 +02:00
scene_replication_config.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_replication_interface.cpp [MP] Fix crash when sending multiple delta variants. 2023-06-11 13:43:49 +02:00
scene_replication_interface.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_rpc_interface.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_rpc_interface.h
SCsub