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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
26 lines
832 B
XML
26 lines
832 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StreamTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [code].stex[/code] texture.
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</brief_description>
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<description>
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A texture that is loaded from a [code].stex[/code] file.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="load">
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<description>
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Loads the texture from the given path.
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</description>
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</method>
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</methods>
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<members>
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<member name="load_path" type="String" setter="load" getter="get_load_path" default="""">
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The StreamTexture's file path to a [code].stex[/code] file.
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</member>
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</members>
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</class>
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