godot/scene
Hugo Locurcio 1d257d02db
Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-08-13 23:16:24 +02:00
..
2d Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
3d Merge pull request #51025 from reduz/fix-directional-shadow-bias 2021-08-13 16:45:49 +02:00
animation Some work on double support 2021-08-09 17:43:48 -05:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
gui Merge pull request #51585 from Paulb23/theme-update-optimisation 2021-08-13 21:33:36 +02:00
main Merge pull request #51607 from aaronfranke/includes 2021-08-13 14:38:56 +02:00
resources Add an use_hdr property to GradientTexture to allow storing HDR colors 2021-08-13 23:16:24 +02:00
register_scene_types.cpp Merge pull request #51519 from Chaosus/vs_transform_operator 2021-08-13 14:44:14 +02:00
register_scene_types.h
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub