godot/core/math
2020-06-11 09:41:13 +02:00
..
a_star.cpp AStar: Make get_closest_point() deterministic for equidistant points 2020-06-10 15:30:52 +02:00
a_star.h Implements estimate/compute_cost for AStar2D 2020-04-16 11:35:52 +02:00
aabb.cpp
aabb.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
audio_frame.cpp
audio_frame.h
basis.cpp Remove unnecessary check for zero determinant in Basis::orthonormalize(). 2020-04-16 12:57:22 +02:00
basis.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp Fix aspect ratio on hmd projection matrix 2020-04-05 16:58:33 +10:00
camera_matrix.h
delaunay.h
disjoint_set.cpp
disjoint_set.h
expression.cpp Fix for Expression class: inner string can be single quoted 2020-06-11 09:41:13 +02:00
expression.h
face3.cpp
face3.h
geometry.cpp Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
geometry.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h Check for empty vectors before trying to access a pointer to the first 2020-05-05 13:41:29 +02:00
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-06 23:51:26 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
transform_2d.cpp Implement Skew in Node2D 2020-05-04 16:10:22 +02:00
transform_2d.h Implement Skew in Node2D 2020-05-04 16:10:22 +02:00
transform.cpp
transform.h
triangle_mesh.cpp Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
triangle_mesh.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp
vector3.h