mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
55 lines
2.3 KiB
XML
55 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Godot editor's popup dialog for creating new [Script] files.
|
|
</brief_description>
|
|
<description>
|
|
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
|
|
[codeblocks]
|
|
[gdscript]
|
|
func _ready():
|
|
var dialog = ScriptCreateDialog.new();
|
|
dialog.config("Node", "res://new_node.gd") # For in-engine types.
|
|
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
|
|
dialog.popup_centered()
|
|
[/gdscript]
|
|
[csharp]
|
|
public override void _Ready()
|
|
{
|
|
var dialog = new ScriptCreateDialog();
|
|
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
|
|
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
|
|
dialog.PopupCentered();
|
|
}
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="config">
|
|
<return type="void" />
|
|
<param index="0" name="inherits" type="String" />
|
|
<param index="1" name="path" type="String" />
|
|
<param index="2" name="built_in_enabled" type="bool" default="true" />
|
|
<param index="3" name="load_enabled" type="bool" default="true" />
|
|
<description>
|
|
Prefills required fields to configure the ScriptCreateDialog for use.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
|
|
<member name="ok_button_text" type="String" setter="set_ok_button_text" getter="get_ok_button_text" overrides="AcceptDialog" default=""Create"" />
|
|
<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Attach Node Script"" />
|
|
</members>
|
|
<signals>
|
|
<signal name="script_created">
|
|
<param index="0" name="script" type="Script" />
|
|
<description>
|
|
Emitted when the user clicks the OK button.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|