godot/modules/gltf
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
..
doc_classes
editor [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
extensions Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers 2024-04-26 11:08:19 +02:00
structures
config.py
gltf_defines.h
gltf_document.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.