godot/core/math
Aaron Franke 83e324d670
Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
audio_frame.h
basis.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
basis.h
camera_matrix.cpp
camera_matrix.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
expression.cpp Merge pull request #38713 from aaronfranke/string-64bit 2020-07-01 16:01:05 +02:00
expression.h
face3.cpp
face3.h
geometry_2d.cpp Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
geometry_2d.h
geometry_3d.cpp Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
geometry_3d.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h
plane.cpp Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
plane.h Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
SCsub
transform_2d.cpp Simplify Transform2D get_rotation 2020-06-17 01:00:42 -04:00
transform_2d.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h