godot/thirdparty/vulkan/loader
Rémi Verschelde d744d3046e vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.

We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
2020-03-09 15:25:54 +01:00
..
adapters.h
asm_offset.c
cJSON.c
cJSON.h
debug_utils.c
debug_utils.h
dev_ext_trampoline.c
dirent_on_windows.c
dirent_on_windows.h
dxgi_loader.c
dxgi_loader.h
extension_manual.c
extension_manual.h
gpa_helper.h
loader.c
loader.h
murmurhash.c
murmurhash.h
phys_dev_ext.c
trampoline.c
unknown_ext_chain.c
vk_dispatch_table_helper.h
vk_layer_dispatch_table.h
vk_loader_extensions.c
vk_loader_extensions.h
vk_loader_layer.h
vk_loader_platform.h
vk_object_types.h
wsi.c
wsi.h