godot/editor/gui
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
..
editor_bottom_panel.cpp Display the build date in the editor and when starting the engine 2024-02-27 20:39:17 +01:00
editor_bottom_panel.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Merge pull request #88825 from adamscott/add-create-folder-icon 2024-02-27 10:18:13 +01:00
editor_file_dialog.h Merge pull request #88825 from adamscott/add-create-folder-icon 2024-02-27 10:18:13 +01:00
editor_object_selector.cpp
editor_object_selector.h
editor_run_bar.cpp Add hover highlight to main editor buttons 2024-02-16 14:49:44 -05:00
editor_run_bar.h
editor_scene_tabs.cpp
editor_scene_tabs.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_toaster.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_validation_panel.cpp
editor_validation_panel.h
editor_zoom_widget.cpp
editor_zoom_widget.h
scene_tree_editor.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
scene_tree_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
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