godot/scene/main/canvas_layer.cpp
Rémi Verschelde f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00

365 lines
12 KiB
C++

/*************************************************************************/
/* canvas_layer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "canvas_layer.h"
#include "scene/main/canvas_item.h"
#include "scene/main/viewport.h"
#include "scene/resources/world_2d.h"
void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
if (viewport.is_valid()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
vp->gui_set_root_order_dirty();
}
}
int CanvasLayer::get_layer() const {
return layer;
}
void CanvasLayer::set_visible(bool p_visible) {
if (p_visible == visible) {
return;
}
visible = p_visible;
emit_signal(SNAME("visibility_changed"));
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) {
RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
c->_propagate_visibility_changed(p_visible);
}
}
}
void CanvasLayer::show() {
set_visible(true);
}
void CanvasLayer::hide() {
set_visible(false);
}
bool CanvasLayer::is_visible() const {
return visible;
}
void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
if (viewport.is_valid()) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
Transform2D CanvasLayer::get_transform() const {
return transform;
}
Transform2D CanvasLayer::get_final_transform() const {
if (is_following_viewport()) {
Transform2D follow;
follow.scale(Vector2(get_follow_viewport_scale(), get_follow_viewport_scale()));
if (vp) {
follow = vp->get_canvas_transform() * follow;
}
return follow * transform;
}
return transform;
}
void CanvasLayer::_update_xform() {
transform.set_rotation_and_scale(rot, scale);
transform.set_origin(ofs);
if (viewport.is_valid()) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
void CanvasLayer::_update_locrotscale() {
ofs = transform.columns[2];
rot = transform.get_rotation();
scale = transform.get_scale();
locrotscale_dirty = false;
}
void CanvasLayer::set_offset(const Vector2 &p_offset) {
if (locrotscale_dirty) {
_update_locrotscale();
}
ofs = p_offset;
_update_xform();
}
Vector2 CanvasLayer::get_offset() const {
if (locrotscale_dirty) {
const_cast<CanvasLayer *>(this)->_update_locrotscale();
}
return ofs;
}
void CanvasLayer::set_rotation(real_t p_radians) {
if (locrotscale_dirty) {
_update_locrotscale();
}
rot = p_radians;
_update_xform();
}
real_t CanvasLayer::get_rotation() const {
if (locrotscale_dirty) {
const_cast<CanvasLayer *>(this)->_update_locrotscale();
}
return rot;
}
void CanvasLayer::set_scale(const Vector2 &p_scale) {
if (locrotscale_dirty) {
_update_locrotscale();
}
scale = p_scale;
_update_xform();
}
Vector2 CanvasLayer::get_scale() const {
if (locrotscale_dirty) {
const_cast<CanvasLayer *>(this)->_update_locrotscale();
}
return scale;
}
void CanvasLayer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
vp = custom_viewport;
} else {
vp = Node::get_viewport();
}
ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
vp->_canvas_layer_add(this);
viewport = vp->get_viewport_rid();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
_update_follow_viewport();
} break;
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
vp->_canvas_layer_remove(this);
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
_update_follow_viewport(false);
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
}
} break;
}
}
Size2 CanvasLayer::get_viewport_size() const {
if (!is_inside_tree()) {
return Size2(1, 1);
}
ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized.");
Rect2 r = vp->get_visible_rect();
return r.size;
}
RID CanvasLayer::get_viewport() const {
return viewport;
}
void CanvasLayer::set_custom_viewport(Node *p_viewport) {
ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr.");
if (is_inside_tree()) {
vp->_canvas_layer_remove(this);
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
}
custom_viewport = Object::cast_to<Viewport>(p_viewport);
if (custom_viewport) {
custom_viewport_id = custom_viewport->get_instance_id();
} else {
custom_viewport_id = ObjectID();
}
if (is_inside_tree()) {
if (custom_viewport) {
vp = custom_viewport;
} else {
vp = Node::get_viewport();
}
vp->_canvas_layer_add(this);
viewport = vp->get_viewport_rid();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
Node *CanvasLayer::get_custom_viewport() const {
return custom_viewport;
}
void CanvasLayer::reset_sort_index() {
sort_index = 0;
}
int CanvasLayer::get_sort_index() {
return sort_index++;
}
RID CanvasLayer::get_canvas() const {
return canvas;
}
void CanvasLayer::set_follow_viewport(bool p_enable) {
if (follow_viewport == p_enable) {
return;
}
follow_viewport = p_enable;
_update_follow_viewport();
notify_property_list_changed();
}
bool CanvasLayer::is_following_viewport() const {
return follow_viewport;
}
void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
follow_viewport_scale = p_ratio;
_update_follow_viewport();
}
float CanvasLayer::get_follow_viewport_scale() const {
return follow_viewport_scale;
}
void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
if (!is_inside_tree()) {
return;
}
if (p_force_exit || !follow_viewport) {
RS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
} else {
RS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
}
}
void CanvasLayer::_validate_property(PropertyInfo &p_property) const {
if (!follow_viewport && p_property.name == "follow_viewport_scale") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &CanvasLayer::get_final_transform);
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
CanvasLayer::CanvasLayer() {
canvas = RS::get_singleton()->canvas_create();
}
CanvasLayer::~CanvasLayer() {
RS::get_singleton()->free(canvas);
}