godot/scene/2d
Rémi Verschelde 8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
..
animated_sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
animated_sprite_2d.h Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
area_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
area_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_2d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_2d.h
audio_stream_player_2d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Make {call,set,notify}_group() immediate by default 2022-05-05 16:59:37 +02:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
canvas_modulate.h
collision_object_2d.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
collision_object_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
collision_polygon_2d.cpp Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_shape_2d.h
cpu_particles_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cpu_particles_2d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
gpu_particles_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
gpu_particles_2d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
joint_2d.cpp Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
joint_2d.h
light_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
light_2d.h
light_occluder_2d.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
light_occluder_2d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
line_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Fix NavigationAgent reparent issues 2022-06-01 06:45:12 +02:00
navigation_agent_2d.h Fix NavigationAgent reparent issues 2022-06-01 06:45:12 +02:00
navigation_obstacle_2d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_2d.h Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_region_2d.cpp Add NavigationRegion costs for pathfinding 2022-06-06 15:25:06 +02:00
navigation_region_2d.h Add NavigationRegion costs for pathfinding 2022-06-06 15:25:06 +02:00
node_2d.cpp Fix global properties and add global skew for node2d 2022-05-24 09:49:24 +02:00
node_2d.h Fix global properties and add global skew for node2d 2022-05-24 09:49:24 +02:00
parallax_background.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
parallax_background.h
parallax_layer.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
parallax_layer.h
path_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
path_2d.h
physical_bone_2d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
physical_bone_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
physics_body_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
physics_body_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
polygon_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
polygon_2d.h
position_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
position_2d.h Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
ray_cast_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
ray_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
remote_transform_2d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
shape_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
skeleton_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
skeleton_2d.h
sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
sprite_2d.h
tile_map.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
tile_map.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Update VisibleOnScreenNotifier2D when rect changed 2022-05-29 23:51:24 +02:00
visible_on_screen_notifier_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00