..
animated_sprite.cpp
Fixed signal animation_finished
2018-11-23 16:53:25 +01:00
animated_sprite.h
Fixes AnimatedSprite2D animation_finished signal triggering too early
2018-10-04 12:51:45 +02:00
area_2d.cpp
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
2018-11-16 08:49:26 -03:00
area_2d.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
audio_stream_player_2d.cpp
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
audio_stream_player_2d.h
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
back_buffer_copy.cpp
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
back_buffer_copy.h
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
camera_2d.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
camera_2d.h
canvas_item.cpp
Avoid duplicate visility changed notification, fixes #18160
2018-11-16 19:47:13 -03:00
canvas_item.h
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
2018-11-07 17:51:27 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
2018-11-07 17:51:27 -03:00
collision_object_2d.h
Further fixes to KinematicBody2D API, support for sync motion in moving objects
2018-07-17 08:58:04 -03:00
collision_polygon_2d.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
collision_polygon_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
collision_shape_2d.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
collision_shape_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
cpu_particles_2d.cpp
Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp
2018-11-23 00:54:25 +01:00
cpu_particles_2d.h
Make 2D particles work OOTB (again)
2018-11-13 23:25:05 +01:00
joints_2d.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
joints_2d.h
light_2d.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
light_2d.h
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
light_occluder_2d.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
light_occluder_2d.h
Fix binding some core API methods only in tools builds
2018-04-29 19:49:26 +02:00
line_2d.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
line_2d.h
Line2D texture stretch mode
2018-07-16 23:16:58 +02:00
line_builder.cpp
Removed unnecessary assignments
2018-11-04 22:19:30 -05:00
line_builder.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
mesh_instance_2d.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
mesh_instance_2d.h
Add missing copyright headers
2018-05-16 14:50:44 -03:00
navigation2d.cpp
Better heuristic for the shortest path algorithm for navigation2D and navigation.
2018-09-20 21:23:17 +02:00
navigation2d.h
navigation_polygon.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
navigation_polygon.h
node_2d.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
node_2d.h
Fixing warnings generated by MSVC
2018-10-19 11:45:24 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
parallax_layer.h
particles_2d.cpp
Make 2D particles work OOTB (again)
2018-11-13 23:25:05 +01:00
particles_2d.h
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
2018-11-04 15:58:12 +01:00
path_2d.cpp
Fix crash adding point to a Curve2D from the editor
2018-10-30 14:45:37 +01:00
path_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp
Make sure sync to physics is disabled in editor, fixes #20230
2018-11-21 22:22:43 -03:00
physics_body_2d.h
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
2018-11-12 20:30:38 +01:00
polygon_2d.cpp
Ensure no crash happens when skeleton is removed, closes #20677
2018-11-23 09:35:43 -03:00
polygon_2d.h
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
position_2d.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
position_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
ray_cast_2d.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
ray_cast_2d.h
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
remote_transform_2d.cpp
Fix transform not being applied properly after toggling remote node, fixes #17671
2018-08-23 12:29:33 -03:00
remote_transform_2d.h
screen_button.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
screen_button.h
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
skeleton_2d.cpp
Skeleton2D was missing transform notification, fixes #18719
2018-11-18 15:28:13 -03:00
skeleton_2d.h
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
sprite.cpp
-Moved EditorDefaultValue to ClassDB, made it core
2018-11-08 11:30:59 -03:00
sprite.h
Added a function to cache texture opacity at a pixel, and modified editor to use it.
2018-08-23 22:11:10 -03:00
tile_map.cpp
Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
2018-11-10 01:40:08 +00:00
tile_map.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
visibility_notifier_2d.cpp
Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659
2018-11-19 23:06:02 -03:00
visibility_notifier_2d.h
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor]
2018-10-02 13:40:17 +02:00
y_sort.cpp
y_sort.h