godot/modules/mono
Ignacio Etcheverry 1c74fa4242 C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
..
build_scripts Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
editor C#: Use BOM when creating a solution 2020-09-08 20:06:07 +02:00
glue Simplify html_is_valid and allow it to work with 3 and 4 hex digits 2020-09-01 02:07:35 -04:00
icons
mono_gd Merge pull request #41748 from neikeq/issue-41712 2020-09-04 08:13:46 +02:00
utils Fix Mono path utils char types. 2020-09-04 22:20:08 +03:00
__init__.py
.gitignore
class_db_api_json.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
class_db_api_json.h
config.py
csharp_script.cpp Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard 2020-07-26 20:47:35 +02:00
csharp_script.h Remove multilevel calls 2020-07-24 14:13:58 -03:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
register_types.h Fix header guards in modules: 2020-09-06 16:13:59 +01:00
SCsub
signal_awaiter_utils.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
signal_awaiter_utils.h