mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
fe52458154
Happy new year to the wonderful Godot community!
102 lines
3.8 KiB
C++
102 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* visible_on_screen_notifier_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H
|
|
#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H
|
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
|
|
|
class World3D;
|
|
class Camera3D;
|
|
class VisibleOnScreenNotifier3D : public VisualInstance3D {
|
|
GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D);
|
|
|
|
AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
|
|
|
|
private:
|
|
bool on_screen = false;
|
|
void _visibility_enter();
|
|
void _visibility_exit();
|
|
|
|
protected:
|
|
virtual void _screen_enter() {}
|
|
virtual void _screen_exit() {}
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_aabb(const AABB &p_aabb);
|
|
virtual AABB get_aabb() const override;
|
|
bool is_on_screen() const;
|
|
|
|
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
|
|
|
|
VisibleOnScreenNotifier3D();
|
|
~VisibleOnScreenNotifier3D();
|
|
};
|
|
|
|
class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D {
|
|
GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D);
|
|
|
|
public:
|
|
enum EnableMode {
|
|
ENABLE_MODE_INHERIT,
|
|
ENABLE_MODE_ALWAYS,
|
|
ENABLE_MODE_WHEN_PAUSED,
|
|
};
|
|
|
|
protected:
|
|
ObjectID node_id;
|
|
virtual void _screen_enter() override;
|
|
virtual void _screen_exit() override;
|
|
|
|
EnableMode enable_mode = ENABLE_MODE_INHERIT;
|
|
NodePath enable_node_path = NodePath("..");
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
void _update_enable_mode(bool p_enable);
|
|
|
|
public:
|
|
void set_enable_mode(EnableMode p_mode);
|
|
EnableMode get_enable_mode();
|
|
|
|
void set_enable_node_path(NodePath p_path);
|
|
NodePath get_enable_node_path();
|
|
|
|
VisibleOnScreenEnabler3D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode);
|
|
|
|
#endif // VISIBILITY_NOTIFIER_H
|