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1c6c72caf1
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading.
361 lines
11 KiB
C++
361 lines
11 KiB
C++
/*************************************************************************/
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/* engine.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "engine.h"
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#include "core/authors.gen.h"
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#include "core/config/project_settings.h"
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#include "core/donors.gen.h"
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#include "core/io/json.h"
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#include "core/license.gen.h"
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#include "core/os/os.h"
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#include "core/variant/typed_array.h"
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#include "core/version.h"
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void Engine::set_physics_ticks_per_second(int p_ips) {
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ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
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ips = p_ips;
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}
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int Engine::get_physics_ticks_per_second() const {
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return ips;
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}
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void Engine::set_physics_jitter_fix(double p_threshold) {
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if (p_threshold < 0) {
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p_threshold = 0;
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}
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physics_jitter_fix = p_threshold;
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}
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double Engine::get_physics_jitter_fix() const {
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return physics_jitter_fix;
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}
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void Engine::set_max_fps(int p_fps) {
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_max_fps = p_fps > 0 ? p_fps : 0;
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}
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int Engine::get_max_fps() const {
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return _max_fps;
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}
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uint64_t Engine::get_frames_drawn() {
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return frames_drawn;
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}
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void Engine::set_frame_delay(uint32_t p_msec) {
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_frame_delay = p_msec;
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}
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uint32_t Engine::get_frame_delay() const {
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return _frame_delay;
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}
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void Engine::set_time_scale(double p_scale) {
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_time_scale = p_scale;
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}
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double Engine::get_time_scale() const {
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return _time_scale;
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}
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Dictionary Engine::get_version_info() const {
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Dictionary dict;
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dict["major"] = VERSION_MAJOR;
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dict["minor"] = VERSION_MINOR;
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dict["patch"] = VERSION_PATCH;
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dict["hex"] = VERSION_HEX;
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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dict["year"] = VERSION_YEAR;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.is_empty() ? String("unknown") : hash;
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String stringver = String(dict["major"]) + "." + String(dict["minor"]);
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if ((int)dict["patch"] != 0) {
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stringver += "." + String(dict["patch"]);
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}
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stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
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dict["string"] = stringver;
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return dict;
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}
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static Array array_from_info(const char *const *info_list) {
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Array arr;
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for (int i = 0; info_list[i] != nullptr; i++) {
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arr.push_back(String::utf8(info_list[i]));
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}
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return arr;
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}
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static Array array_from_info_count(const char *const *info_list, int info_count) {
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Array arr;
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for (int i = 0; i < info_count; i++) {
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arr.push_back(String::utf8(info_list[i]));
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}
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return arr;
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}
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Dictionary Engine::get_author_info() const {
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Dictionary dict;
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dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
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dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
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dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
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dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
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return dict;
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}
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TypedArray<Dictionary> Engine::get_copyright_info() const {
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TypedArray<Dictionary> components;
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for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
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const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
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Dictionary component_dict;
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component_dict["name"] = String::utf8(cp_info.name);
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Array parts;
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for (int i = 0; i < cp_info.part_count; i++) {
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const ComponentCopyrightPart &cp_part = cp_info.parts[i];
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Dictionary part_dict;
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part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
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part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
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part_dict["license"] = String::utf8(cp_part.license);
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parts.push_back(part_dict);
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}
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component_dict["parts"] = parts;
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components.push_back(component_dict);
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}
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return components;
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}
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Dictionary Engine::get_donor_info() const {
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Dictionary donors;
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donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM);
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donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD);
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donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER);
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donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE);
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donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI);
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donors["gold_donors"] = array_from_info(DONORS_GOLD);
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donors["silver_donors"] = array_from_info(DONORS_SILVER);
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donors["bronze_donors"] = array_from_info(DONORS_BRONZE);
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return donors;
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}
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Dictionary Engine::get_license_info() const {
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Dictionary licenses;
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for (int i = 0; i < LICENSE_COUNT; i++) {
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licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
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}
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return licenses;
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}
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String Engine::get_license_text() const {
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return String(GODOT_LICENSE_TEXT);
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}
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String Engine::get_architecture_name() const {
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#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
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return "x86_64";
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#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
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return "x86_32";
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#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
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return "arm64";
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#elif defined(__arm__) || defined(_M_ARM)
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return "arm32";
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#elif defined(__riscv)
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#if __riscv_xlen == 8
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return "rv64";
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#else
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return "riscv";
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#endif
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#elif defined(__powerpc__)
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#if defined(__powerpc64__)
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return "ppc64";
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#else
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return "ppc";
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#endif
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#elif defined(__wasm__)
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#if defined(__wasm64__)
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return "wasm64";
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#elif defined(__wasm32__)
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return "wasm32";
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#endif
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#endif
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}
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bool Engine::is_abort_on_gpu_errors_enabled() const {
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return abort_on_gpu_errors;
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}
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int32_t Engine::get_gpu_index() const {
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return gpu_idx;
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}
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bool Engine::is_validation_layers_enabled() const {
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return use_validation_layers;
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}
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void Engine::set_print_error_messages(bool p_enabled) {
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CoreGlobals::print_error_enabled = p_enabled;
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}
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bool Engine::is_printing_error_messages() const {
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return CoreGlobals::print_error_enabled;
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}
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void Engine::add_singleton(const Singleton &p_singleton) {
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ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name));
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singletons.push_back(p_singleton);
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singleton_ptrs[p_singleton.name] = p_singleton.ptr;
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}
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Object *Engine::get_singleton_object(const StringName &p_name) const {
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HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
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ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
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return E->value;
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}
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bool Engine::is_singleton_user_created(const StringName &p_name) const {
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ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
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for (const Singleton &E : singletons) {
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if (E.name == p_name && E.user_created) {
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return true;
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}
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}
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return false;
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}
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void Engine::remove_singleton(const StringName &p_name) {
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ERR_FAIL_COND(!singleton_ptrs.has(p_name));
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for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
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if (E->get().name == p_name) {
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singletons.erase(E);
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singleton_ptrs.erase(p_name);
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return;
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}
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}
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}
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bool Engine::has_singleton(const StringName &p_name) const {
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return singleton_ptrs.has(p_name);
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}
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void Engine::get_singletons(List<Singleton> *p_singletons) {
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for (const Singleton &E : singletons) {
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p_singletons->push_back(E);
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}
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}
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String Engine::get_write_movie_path() const {
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return write_movie_path;
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}
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void Engine::set_write_movie_path(const String &p_path) {
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write_movie_path = p_path;
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}
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void Engine::set_shader_cache_path(const String &p_path) {
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shader_cache_path = p_path;
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}
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String Engine::get_shader_cache_path() const {
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return shader_cache_path;
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}
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Engine *Engine::singleton = nullptr;
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Engine *Engine::get_singleton() {
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return singleton;
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}
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Engine::Engine() {
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singleton = this;
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}
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void Engine::startup_begin() {
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startup_benchmark_total_from = OS::get_singleton()->get_ticks_usec();
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}
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void Engine::startup_benchmark_begin_measure(const String &p_what) {
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startup_benchmark_section = p_what;
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startup_benchmark_from = OS::get_singleton()->get_ticks_usec();
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}
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void Engine::startup_benchmark_end_measure() {
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uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_from;
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double total_f = double(total) / double(1000000);
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startup_benchmark_json[startup_benchmark_section] = total_f;
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}
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void Engine::startup_dump(const String &p_to_file) {
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uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_total_from;
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double total_f = double(total) / double(1000000);
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startup_benchmark_json["total_time"] = total_f;
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if (!p_to_file.is_empty()) {
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Ref<FileAccess> f = FileAccess::open(p_to_file, FileAccess::WRITE);
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if (f.is_valid()) {
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Ref<JSON> json;
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json.instantiate();
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f->store_string(json->stringify(startup_benchmark_json, "\t", false, true));
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}
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} else {
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List<Variant> keys;
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startup_benchmark_json.get_key_list(&keys);
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print_line("STARTUP BENCHMARK:");
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for (const Variant &K : keys) {
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print_line("\t-", K, ": ", startup_benchmark_json[K], +" sec.");
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}
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}
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}
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Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
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name(p_name),
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ptr(p_ptr),
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class_name(p_class_name) {
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#ifdef DEBUG_ENABLED
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RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
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if (rc && !rc->is_referenced()) {
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WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
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}
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#endif
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}
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