godot/core/config
Hugo Locurcio 1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
..
engine.cpp Rename Engine.target_fps and associated project setting to max_fps 2022-10-03 23:54:36 +02:00
engine.h Rename Engine.target_fps and associated project setting to max_fps 2022-10-03 23:54:36 +02:00
project_settings.cpp Project supported features: Ignore old 'Vulkan Clustered/Forward' names 2022-09-28 23:27:27 +02:00
project_settings.h Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
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