godot/servers/physics_3d
luz paz 3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
..
joints Fix various typos with codespell 2021-07-25 11:21:51 +02:00
area_3d_sw.cpp
area_3d_sw.h
area_pair_3d_sw.cpp Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
area_pair_3d_sw.h
body_3d_sw.cpp
body_3d_sw.h
body_pair_3d_sw.cpp Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
body_pair_3d_sw.h
broad_phase_3d_bvh.cpp
broad_phase_3d_bvh.h
broad_phase_3d_sw.cpp
broad_phase_3d_sw.h
collision_object_3d_sw.cpp
collision_object_3d_sw.h Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
collision_solver_3d_sat.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
collision_solver_3d_sat.h
collision_solver_3d_sw.cpp
collision_solver_3d_sw.h
constraint_3d_sw.h
gjk_epa.cpp
gjk_epa.h
joints_3d_sw.h
physics_server_3d_sw.cpp
physics_server_3d_sw.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
SCsub
shape_3d_sw.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
shape_3d_sw.h Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
soft_body_3d_sw.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
soft_body_3d_sw.h
space_3d_sw.cpp Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
space_3d_sw.h
step_3d_sw.cpp
step_3d_sw.h