godot/servers/rendering/renderer_rd
2023-08-01 17:25:16 +02:00
..
effects Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
environment Use defaults to initialize sky data in case of no sky 2023-07-24 10:41:13 -07:00
forward_clustered Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +02:00
forward_mobile Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
shaders Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
spirv-reflect
storage_rd Merge pull request #79142 from BastiaanOlij/register_render_buffers 2023-07-27 15:22:27 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +02:00
shader_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h