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The size was previously 20,000 pixels or units, which could be easily reached in many projects. It is now 2,000,000,000,000,000 pixels or units, which is larger than the supported coordinate space with a single-precision build, and still very large in a double precision build. |
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.. | ||
godot_area_2d.cpp | ||
godot_area_2d.h | ||
godot_area_pair_2d.cpp | ||
godot_area_pair_2d.h | ||
godot_body_2d.cpp | ||
godot_body_2d.h | ||
godot_body_direct_state_2d.cpp | ||
godot_body_direct_state_2d.h | ||
godot_body_pair_2d.cpp | ||
godot_body_pair_2d.h | ||
godot_broad_phase_2d_bvh.cpp | ||
godot_broad_phase_2d_bvh.h | ||
godot_broad_phase_2d.cpp | ||
godot_broad_phase_2d.h | ||
godot_collision_object_2d.cpp | ||
godot_collision_object_2d.h | ||
godot_collision_solver_2d_sat.cpp | ||
godot_collision_solver_2d_sat.h | ||
godot_collision_solver_2d.cpp | ||
godot_collision_solver_2d.h | ||
godot_constraint_2d.h | ||
godot_joints_2d.cpp | ||
godot_joints_2d.h | ||
godot_physics_server_2d.cpp | ||
godot_physics_server_2d.h | ||
godot_shape_2d.cpp | ||
godot_shape_2d.h | ||
godot_space_2d.cpp | ||
godot_space_2d.h | ||
godot_step_2d.cpp | ||
godot_step_2d.h | ||
SCsub |