godot/servers/physics_3d
e344fde6bf 1c123aaf2b Fix some angular velocity calculations
The angular velocity estimate for kinematic bodies was calculated
incorrectly.  Also, fixes its use in some kinematic/rigid collision
calculations.

This fixes #47029.
2021-03-20 07:21:37 +10:00
..
joints Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
area_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.cpp Fix some angular velocity calculations 2021-03-20 07:21:37 +10:00
body_3d_sw.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
body_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d_sw.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
collision_object_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sat.cpp Merge pull request #47067 from nekomatata/cylinder-fix-margins 2021-03-17 11:05:13 +01:00
collision_solver_3d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.cpp Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
collision_solver_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gjk_epa.cpp Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:19:26 -07:00
gjk_epa.h Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:19:26 -07:00
joints_3d_sw.h Move removal of the constraints from bodies to Joint3DSW destructor 2021-02-27 20:52:01 +01:00
physics_server_3d_sw.cpp Move removal of the constraints from bodies to Joint3DSW destructor 2021-02-27 20:52:01 +01:00
physics_server_3d_sw.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Change CapsuleShape3D's collision detection axis to vertical 2021-03-02 08:33:44 +01:00
shape_3d_sw.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
space_3d_sw.cpp Fix some angular velocity calculations 2021-03-20 07:21:37 +10:00
space_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00