godot/core/variant
2022-04-29 08:02:56 -05:00
..
array.cpp Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
array.h Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
binder_common.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
callable_bind.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
callable_bind.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
callable.cpp Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
callable.h Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Core: Move Rect2i to its own rect2i.h header 2022-02-04 14:17:30 +01:00
native_ptr.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
SCsub
type_info.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
typed_array.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
variant_call.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
variant_construct.cpp
variant_construct.h Refactor Object metadata 2022-03-24 14:21:52 +01:00
variant_destruct.cpp
variant_destruct.h
variant_internal.h Fix Variant Ref<> assignment. 2022-02-11 12:30:49 +01:00
variant_op.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
variant_op.h
variant_parser.cpp Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
variant_parser.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
variant_setget.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
variant_setget.h Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
variant_utility.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
variant.cpp Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
variant.h Make blend animation to use ResetTrack as default value 2022-04-10 13:00:00 +09:00