godot/scene/3d/lightmap_probe.h
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

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C++

#ifndef LIGHTMAP_PROBE_H
#define LIGHTMAP_PROBE_H
#include "scene/3d/node_3d.h"
class LightmapProbe : public Node3D {
GDCLASS(LightmapProbe, Node3D)
public:
LightmapProbe();
};
#endif // LIGHTMAP_PROBE_H