godot/platform/android/os_android.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

130 lines
4.8 KiB
C++

/*************************************************************************/
/* os_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
class GodotJavaWrapper;
class GodotIOJavaWrapper;
struct ANativeWindow;
class OS_Android : public OS_Unix {
private:
Size2i display_size;
bool use_apk_expansion;
#if defined(GLES3_ENABLED)
const char *gl_extensions;
#endif
#if defined(VULKAN_ENABLED)
ANativeWindow *native_window;
#endif
mutable String data_dir_cache;
mutable String cache_dir_cache;
AudioDriverOpenSL audio_driver_android;
MainLoop *main_loop;
GodotJavaWrapper *godot_java;
GodotIOJavaWrapper *godot_io_java;
public:
virtual void initialize_core() override;
virtual void initialize() override;
virtual void initialize_joypads() override;
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual void delete_main_loop() override;
virtual void finalize() override;
typedef int64_t ProcessID;
static OS_Android *get_singleton();
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
virtual bool request_permission(const String &p_name) override;
virtual bool request_permissions() override;
virtual Vector<String> get_granted_permissions() const override;
virtual void alert(const String &p_alert, const String &p_title) override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
virtual String get_name() const override;
virtual MainLoop *get_main_loop() const override;
void main_loop_begin();
bool main_loop_iterate();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
void set_display_size(const Size2i &p_size);
Size2i get_display_size() const;
void set_opengl_extensions(const char *p_gl_extensions);
void set_native_window(ANativeWindow *p_native_window);
ANativeWindow *get_native_window() const;
virtual Error shell_open(String p_uri) override;
virtual String get_user_data_dir() const override;
virtual String get_data_path() const override;
virtual String get_cache_path() const override;
virtual String get_resource_dir() const override;
virtual String get_locale() const override;
virtual String get_model_name() const override;
virtual String get_unique_id() const override;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
void vibrate_handheld(int p_duration_ms) override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
~OS_Android();
};
#endif