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dc61323b2c
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |
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.. | ||
export | ||
context_gl_windows.cpp | ||
context_gl_windows.h | ||
crash_handler_windows.cpp | ||
crash_handler_windows.h | ||
detect.py | ||
godot_res.rc | ||
godot_windows.cpp | ||
godot.ico | ||
godot.natvis | ||
joypad_windows.cpp | ||
joypad_windows.h | ||
key_mapping_windows.cpp | ||
key_mapping_windows.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
platform_windows_builders.py | ||
power_windows.cpp | ||
power_windows.h | ||
SCsub | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |