godot/servers
Michael 1ba106a71e Fixed 2D intersect_shape limiting broadphase results
Physics2DDirectSpaceStateSW was applying the result limit to broadphase
collision detection instead of narrow. This is inconsistent with its 3D
variant, as well as the rest of the 2D direct space state functions.

Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else,
and narrow phase is exited early when the result limit has been reached.
2018-04-22 06:01:29 -04:00
..
arvr
audio Fix compressor audio effect sidechain selection 2018-03-21 22:45:30 +01:00
physics Merge pull request #17594 from ivodopiviz/float-overflow 2018-04-08 09:14:29 -03:00
physics_2d Fixed 2D intersect_shape limiting broadphase results 2018-04-22 06:01:29 -04:00
visual Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders 2018-04-18 13:31:28 +02:00
arvr_server.cpp Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
arvr_server.h A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
audio_server.cpp Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
audio_server.h Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp Fixed physics server typo 2018-02-27 08:42:09 +01:00
physics_server.h
register_server_types.cpp Deprecated Godot 3D physics engine 2018-02-26 12:51:30 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
visual_server.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00