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godot/thirdparty/pvrtccompressor/BitScale.h
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00

29 lines
987 B
C++

//============================================================================
#pragma once
#include "core/typedefs.h"
//============================================================================
namespace Javelin
{
namespace Data
{
//============================================================================
extern const uint8_t BITSCALE_5_TO_8[32];
extern const uint8_t BITSCALE_4_TO_8[16];
extern const uint8_t BITSCALE_3_TO_8[8];
extern const uint8_t BITSCALE_8_TO_5_FLOOR[256];
extern const uint8_t BITSCALE_8_TO_4_FLOOR[256];
extern const uint8_t BITSCALE_8_TO_3_FLOOR[256];
extern const uint8_t BITSCALE_8_TO_5_CEIL[256];
extern const uint8_t BITSCALE_8_TO_4_CEIL[256];
extern const uint8_t BITSCALE_8_TO_3_CEIL[256];
//============================================================================
} // namespace Data
} // namespace Javelin
//============================================================================