godot/thirdparty/embree/kernels/common/builder.h
Jakub Mateusz Marcowski c43eab55a4
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00

61 lines
1.8 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "default.h"
#include "accel.h"
namespace embree
{
#define MODE_HIGH_QUALITY (1<<8)
/*! virtual interface for all hierarchy builders */
class Builder : public RefCount {
public:
static const size_t DEFAULT_SINGLE_THREAD_THRESHOLD = 1024;
/*! initiates the hierarchy builder */
virtual void build() = 0;
/*! notifies the builder about the deletion of some geometry */
virtual void deleteGeometry(size_t geomID) {};
/*! clears internal builder state */
virtual void clear() = 0;
};
/*! virtual interface for progress monitor class */
struct BuildProgressMonitor {
virtual void operator() (size_t dn) const = 0;
};
/*! build the progress monitor interface from a closure */
template<typename Closure>
struct ProgressMonitorClosure : BuildProgressMonitor
{
public:
ProgressMonitorClosure (const Closure& closure) : closure(closure) {}
void operator() (size_t dn) const { closure(dn); }
private:
const Closure closure;
};
template<typename Closure> __forceinline const ProgressMonitorClosure<Closure> BuildProgressMonitorFromClosure(const Closure& closure) {
return ProgressMonitorClosure<Closure>(closure);
}
struct LineSegments;
struct TriangleMesh;
struct QuadMesh;
struct UserGeometry;
class Scene;
typedef void (*createLineSegmentsAccelTy)(Scene* scene, LineSegments* mesh, AccelData*& accel, Builder*& builder);
typedef void (*createTriangleMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
typedef void (*createQuadMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
typedef void (*createUserGeometryAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
}