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Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
18 lines
668 B
C++
18 lines
668 B
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#include "accelset.h"
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#include "scene.h"
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namespace embree
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{
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AccelSet::AccelSet (Device* device, Geometry::GType gtype, size_t numItems, size_t numTimeSteps)
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: Geometry(device,gtype,(unsigned int)numItems,(unsigned int)numTimeSteps), boundsFunc(nullptr) {}
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AccelSet::IntersectorN::IntersectorN (ErrorFunc error)
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: intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
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AccelSet::IntersectorN::IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
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: intersect(intersect), occluded(occluded), name(name) {}
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}
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