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Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "parallel_sort.h"
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namespace embree
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{
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/* implementation of a set of values with parallel construction */
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template<typename T>
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class parallel_set
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{
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public:
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/*! default constructor for the parallel set */
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parallel_set () {}
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/*! construction from vector */
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template<typename Vector>
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parallel_set (const Vector& in) { init(in); }
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/*! initialized the parallel set from a vector */
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template<typename Vector>
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void init(const Vector& in)
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{
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/* copy data to internal vector */
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vec.resize(in.size());
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parallel_for( size_t(0), in.size(), size_t(4*4096), [&](const range<size_t>& r) {
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for (size_t i=r.begin(); i<r.end(); i++)
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vec[i] = in[i];
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});
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/* sort the data */
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std::vector<T> temp(in.size());
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radix_sort<T>(vec.data(),temp.data(),vec.size());
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}
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/*! tests if some element is in the set */
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__forceinline bool lookup(const T& elt) const {
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return std::binary_search(vec.begin(), vec.end(), elt);
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}
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/*! clears all state */
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void clear() {
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vec.clear();
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}
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private:
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std::vector<T> vec; //!< vector containing sorted elements
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};
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}
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