godot/.github/workflows/godot_cpp_test.yml
Jan Haller c89a57d4c2 CI: add C compile step for gdextension_interface.h
It has happened repeatedly that C++ code accidentally crept into the
GDExtension C header, a notable example being use of the `bool` type.
This change adds a CI step to check the header with a C-only compiler.
2024-09-02 19:03:35 +02:00

69 lines
1.9 KiB
YAML

name: 🪲 Godot CPP
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
# Used for the godot-cpp checkout.
GODOT_CPP_BRANCH: '4.3'
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: "ubuntu-20.04"
name: "Build and test Godot CPP"
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
# Checkout godot-cpp
- name: Checkout godot-cpp
uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: 'godot-api-dump'
path: './godot-api'
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
run: |
cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
cp -f godot-api/extension_api.json godot-cpp/gdextension/
# TODO: Add caching to the SCons build and store it for CI via the godot-cache
# action.
# Build godot-cpp test extension
- name: Build godot-cpp test extension
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..
gdextension-c-compile:
runs-on: "ubuntu-20.04"
name: "Check GDExtension header with a C compiler"
steps:
- uses: actions/checkout@v4
- name: "Run C compiler on gdextension_interface.h"
run: |
gcc -c core/extension/gdextension_interface.h