..
area_3d.cpp
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
area_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp
audio_listener_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
bone_attachment_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
camera_3d.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
camera_3d.h
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
collision_object_3d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
Rename GradientTexture
to GradientTexture1D
2021-11-07 15:11:04 +02:00
cpu_particles_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
decal.cpp
Remove outdated comments related to the 20-layer editor limitation
2021-11-18 23:02:40 +01:00
decal.h
fog_volume.cpp
Validate fog volume properties
2021-11-01 21:38:04 -07:00
fog_volume.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
gpu_particles_3d.cpp
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
2021-10-30 02:05:49 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
Rename built-in SGN()
macro to SIGN()
2021-11-16 20:40:49 +01:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
GLTF for game templates.
2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h
GLTF for game templates.
2021-10-03 12:37:52 -07:00
joint_3d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
joint_3d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_3d.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
light_3d.h
Only show relevant properties in the DirectionalLight3D inspector
2021-10-25 18:31:41 +02:00
lightmap_gi.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
mesh_instance_3d.h
Implement Animation Blend Shape Tracks
2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h
Improve NavigationObstacle3D usability
2021-10-25 19:57:33 +02:00
navigation_region_3d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_region_3d.h
node_3d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
node_3d.h
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp
Remove outdated comments related to the 20-layer editor limitation
2021-11-18 23:02:40 +01:00
occluder_instance_3d.h
path_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
path_3d.h
physics_body_3d.cpp
Fix horizontal velocity being always reset when the body hit a wall in 3d
2021-11-23 11:29:29 +01:00
physics_body_3d.h
Improved RigidDynamicBody linear/angular damping override
2021-10-25 18:22:12 -07:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
proximity_group_3d.h
ray_cast_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
ray_cast_3d.h
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
reflection_probe.cpp
Rename built-in SGN()
macro to SIGN()
2021-11-16 20:40:49 +01:00
reflection_probe.h
remote_transform_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
skeleton_3d.h
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
soft_dynamic_body_3d.h
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
spring_arm_3d.h
sprite_3d.cpp
Remove redundant SpriteBase3D opacity
property
2021-11-29 16:13:55 +01:00
sprite_3d.h
Remove redundant SpriteBase3D opacity
property
2021-11-29 16:13:55 +01:00
vehicle_body_3d.cpp
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
visual_instance_3d.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
voxel_gi.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
voxel_gi.h
voxelizer.cpp
Merge pull request #53525 from Calinou/comments-replace-visual-server
2021-10-07 17:06:27 +02:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
xr_nodes.h
Rework XR positional trackers
2021-10-17 12:12:20 +11:00