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ba177ccaec
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
71 lines
2.1 KiB
XML
71 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
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<brief_description>
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Playback control for [AnimationNodeStateMachine].
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</brief_description>
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<description>
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
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[b]Example:[/b]
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[codeblock]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/codeblock]
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="get_current_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the currently playing animation state.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if an animation is playing.
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</description>
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</method>
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<method name="start">
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<return type="void">
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</return>
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<argument index="0" name="node" type="String">
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</argument>
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<description>
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Starts playing the given animation.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the currently playing animation.
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</description>
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</method>
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<method name="travel">
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<return type="void">
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</return>
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<argument index="0" name="to_node" type="String">
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</argument>
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<description>
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Transitions from the current state to another one, following the shortest path.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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</members>
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<constants>
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</constants>
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</class>
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