godot/core/string
Rémi Verschelde f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
..
char_range.inc Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
char_utils.h Merge pull request #81639 from MJacred/is_letter 2024-05-03 01:21:34 +02:00
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation_po.cpp Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
translation_po.h Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
translation.compat.inc
translation.cpp Remove editor pseudolocalization debug feature 2024-06-24 17:08:26 +02:00
translation.h Remove editor pseudolocalization debug feature 2024-06-24 17:08:26 +02:00
ucaps.h
ustring.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
ustring.h [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00