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a_star.cpp
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Some missing License notice has been added
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2016-11-07 06:16:18 +06:00 |
a_star.h
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Some missing License notice has been added
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2016-11-07 06:16:18 +06:00 |
aabb.cpp
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aabb.h
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bsp_tree.cpp
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bsp_tree.h
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
geometry.cpp
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Turn some prints to error logs, remove others
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2016-07-24 00:02:19 +02:00 |
geometry.h
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math_2d.cpp
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Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).
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2016-10-08 12:33:10 +02:00 |
math_2d.h
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
math_defs.h
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math_funcs.cpp
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xorshift32 PRNG for Math::rand_from_seed()
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2016-10-10 20:41:36 +02:00 |
math_funcs.h
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
matrix3.cpp
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Fix regression with str() improvements for math types
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2016-07-28 14:58:12 +02:00 |
matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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Fix regression with str() improvements for math types
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2016-07-28 14:58:12 +02:00 |
quat.h
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quick_hull.cpp
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quick_hull.h
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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
transform.cpp
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transform.h
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triangle_mesh.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
triangle_mesh.h
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triangulate.cpp
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Clean/fix triangulation internals
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2016-11-05 10:16:44 +01:00 |
triangulate.h
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Clean/fix triangulation internals
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2016-11-05 10:16:44 +01:00 |
triangulator.cpp
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triangulator.h
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vector3.cpp
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Vector3: format properly, fix indents
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2016-10-03 13:41:45 +02:00 |
vector3.h
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Vector3: added angle_to(Vector3 other)
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2016-10-03 13:41:59 +02:00 |