godot/scene
bruvzg 1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
..
2d Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
3d Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
animation Merge pull request #36411 from Janglee123/rect2-tween 2020-02-23 08:46:48 +01:00
audio Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
debugger Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
gui Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
main Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
resources Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
register_scene_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub