godot/platform/javascript
bruvzg 1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
..
api Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
export Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
audio_driver_javascript.cpp Revert "Fix audio capture naming in Javascript" 2020-01-20 21:35:19 +01:00
audio_driver_javascript.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Only emit the JavaScript support code for Web when building for HTML5 2020-01-31 12:33:16 +01:00
dom_keys.inc Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
engine.js Fix startGame's logic in engine.js. 2020-02-12 23:13:53 +01:00
http_client_javascript.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
http_client.h.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
id_handler.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
javascript_eval.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
javascript_main.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
os_javascript.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pre.js
run_icon.png
SCsub