godot/platform/android
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
api Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
export Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
java clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
plugin Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
vulkan Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
android_input_handler.cpp [android] Fixed wrong button mask for right click 2021-08-16 18:49:12 +02:00
android_input_handler.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
android_keys_utils.cpp
android_keys_utils.h clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
audio_driver_opensl.cpp
audio_driver_opensl.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
dir_access_jandroid.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
dir_access_jandroid.h
display_server_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_android.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
file_access_android.cpp
file_access_android.h
java_class_wrapper.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
java_godot_io_wrapper.cpp Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_io_wrapper.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_lib_jni.cpp Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
java_godot_lib_jni.h
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
net_socket_android.cpp
net_socket_android.h
os_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
os_android.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
platform_config.h
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
run_icon.png
SCsub Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.