godot/platform/windows
2023-12-13 07:48:53 +02:00
..
doc_classes [D3D12] Automatically copy runtime DLLs during export. 2023-12-13 07:48:53 +02:00
export [D3D12] Automatically copy runtime DLLs during export. 2023-12-13 07:48:53 +02:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Merge pull request #70315 from RandomShaper/d3d12_mesa 2023-12-12 21:58:57 +01:00
display_server_windows.cpp Merge pull request #70315 from RandomShaper/d3d12_mesa 2023-12-12 21:58:57 +01:00
display_server_windows.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
os_windows.cpp
os_windows.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
platform_config.h
platform_gl.h
platform_windows_builders.py
README.md
SCsub Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation