godot/modules/csg
Marcel Admiraal 1a559c9889 Create degenerate triangles when inserting an edge into a CSG face.
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 17:57:07 +01:00
..
doc_classes doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
icons Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
config.py Merge pull request #37436 from akien-mga/doc-node-renames 2020-03-30 20:32:11 +02:00
csg_gizmos.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
csg_gizmos.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
csg_shape.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
csg_shape.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
csg.cpp Create degenerate triangles when inserting an edge into a CSG face. 2020-06-29 17:57:07 +01:00
csg.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00