godot/servers/rendering
Hugo Locurcio 1a41a177e4
Use less blur for distant directional shadow splits
This makes the transition between shadow splits less noticeable,
specially when the expensive Blend Splits property is disabled.
2022-04-11 19:37:49 +02:00
..
dummy Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_rd Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
storage Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_canvas_cull.cpp Merge pull request #57899 from Chaosus/fix_aa 2022-04-11 18:29:54 +03:00
renderer_canvas_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor.cpp
renderer_compositor.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_scene_cull.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_scene_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene.cpp
renderer_scene.h
renderer_storage.cpp
renderer_storage.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_viewport.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rendering_device_binds.cpp
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device.cpp
rendering_device.h Add color pass flags to Forward Clustered renderer 2022-04-01 12:12:49 +02:00
rendering_server_default.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rendering_server_default.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rendering_server_globals.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rendering_server_globals.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp
shader_compiler.h
shader_language.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
shader_language.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
shader_types.cpp Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h