godot/modules/gridmap
Bojidar Marinov 1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
..
doc_classes doc: Fix wrong references found by new makerst.py 2019-01-07 10:06:12 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
grid_map_editor_plugin.cpp Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
grid_map_editor_plugin.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
grid_map.cpp Consider StaticBody and NavMesh position when converting to a MeshLibrary 2019-02-26 15:38:23 +02:00
grid_map.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00