mirror of
https://github.com/godotengine/godot.git
synced 2025-01-18 20:40:57 +08:00
1a2cb755e2
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! |
||
---|---|---|
.. | ||
editor_atlas.cpp | ||
editor_atlas.h | ||
editor_font_import_plugin.cpp | ||
editor_font_import_plugin.h | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
editor_mesh_import_plugin.cpp | ||
editor_mesh_import_plugin.h | ||
editor_sample_import_plugin.cpp | ||
editor_sample_import_plugin.h | ||
editor_scene_import_plugin.cpp | ||
editor_scene_import_plugin.h | ||
editor_scene_importer_fbxconv.cpp | ||
editor_scene_importer_fbxconv.h | ||
editor_texture_import_plugin.cpp | ||
editor_texture_import_plugin.h | ||
editor_translation_import_plugin.cpp | ||
editor_translation_import_plugin.h | ||
SCsub |