godot/platform
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
..
android Extract logging logic 2017-09-25 16:19:21 +07:00
haiku Merge pull request #11243 from hpvb/add-debug-info-on-release 2017-09-21 10:30:17 +02:00
iphone Extract logging logic 2017-09-25 16:19:21 +07:00
javascript Extract logging logic 2017-09-25 16:19:21 +07:00
osx Extract logging logic 2017-09-25 16:19:21 +07:00
server Merge pull request #11527 from QuLogic/system-zstd 2017-09-24 08:58:38 +02:00
uwp Extract logging logic 2017-09-25 16:19:21 +07:00
windows Extract logging logic 2017-09-25 16:19:21 +07:00
x11 Merge pull request #11519 from hpvb/fix-gcc-lto 2017-09-24 13:32:00 +02:00